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  #1  
Old June 19th, 2004, 05:09 PM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Turn 4
Summer, Year 1


Visbur invoked the power of Rhyvinter, and the holy troops felt as if they could move with the speed of a mighty river. Farbaute ran out in front of the Jotun lines, taunting the defenders of Worskin. Their undisciplined troops could not hold, and they ran down the hill to meet the giants, ignoring the screams of the priest commanding them to hold their positions. It was their undoing. As Farbaute turned to face them, they could feel the power radiating from him, and watched in awe as he moved with uncanny speed, cutting them down by the dozens. Inspired by the heroics of their commander, the Jotun soldiers charged to meet the independents, and quickly surrounded them. Spears and axes stabbed into the soldier’s lines, cutting men down. The slaughter was complete. Not a single Worskin defender remained. The few villagers who had watched the fight from the woods beyond the field were awed by the power of the Jotun, and the power of Rhyvinter…

Treasury: 225
Income: 196 (+46)
Provinces: 3

All unrest in the Forest of Gun was quelled. Taxes were raised back to 100%, raising the total income of Jotun lands to 240.
The unrest in Worshin was relatively low at 13, so the tax will be reduced to 70. Also, in Worshin is an arena, which contributes 15 gold per turn to our cause.

Our Jotun Jarl has been recruited, and we’ll name him Godzilla Blitz! YAY!
GB will take on a small force and move against some of the weaker provinces surrounding the capitol. His first target will be Temigila, a province held by a small force of archers.

Rhyvinter will research this turn.
Farbaute and Visbur will move against the Farseer Mountains. A small force of light infantry hold this province.

Recruitment:
1 Jotun Scout
1 Jotun Hirdman
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  #2  
Old June 19th, 2004, 05:37 PM

ioticus ioticus is offline
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Default Re: AAR: Time of the Ice Giants

Thanks for writing this, I enjoy reading AARs. Since I'm a very poor player, it helps me to learn strategy. One of the hardest parts of the game for me is learning what spells to research and how to use them effectively. Could you let us know what path(s) you're researching and you're reason for doing so? Also, what AI levels are you using? Thanks!
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  #3  
Old June 19th, 2004, 06:11 PM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by splooger:
Thanks for writing this, I enjoy reading AARs. Since I'm a very poor player, it helps me to learn strategy. One of the hardest parts of the game for me is learning what spells to research and how to use them effectively. Could you let us know what path(s) you're researching and you're reason for doing so? Also, what AI levels are you using? Thanks!
I don't know if you want to follow my strategies, but thanks for reading!

As for the magic, I'll try to remember to put a note about what I'm researching. Here is an excerpt from day 1:

Quote:
Rhyvinter will research Evocation, so that we can get some good combat spells.
If that suffices, I'll try to keep the same sort of information coming. Let me know.

All of the AIs are easy. I thought about using normal, but I haven't played a game with this many AIs so I don't want to get wiped out too quickly!

[ June 19, 2004, 17:14: Message edited by: sachmo ]
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  #4  
Old June 19th, 2004, 07:47 PM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Another note...if anyone would like to see their name in the story, speak up and I'll see if I have a commander who can wear your name with honor. Or garrison with honor. Or research. I think you see my point.
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  #5  
Old June 19th, 2004, 08:00 PM

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Default Re: AAR: Time of the Ice Giants

I want to see Wooly Bolothorn. While not me per say, he is after all, a great and adept leader of men, giants and mooses.
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  #6  
Old June 19th, 2004, 09:58 PM

HotNifeThruButr HotNifeThruButr is offline
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Default Re: AAR: Time of the Ice Giants

It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
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  #7  
Old June 20th, 2004, 01:32 AM

sachmo sachmo is offline
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Default Re: AAR: Time of the Ice Giants

Quote:
Originally posted by HotNifeThruButr:
It'll be interesting to see how a bless strategy with Jotun Woodsmen go. Personally, I think they're incredibly poor sacred units, up (or would it be down?) there with serpent dancers.
I don't see myself recruiting too many of the Woodsmen. Maybe a few here and there for flavor, but not as a base unit. They are not very cost effective.
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