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Old June 22nd, 2004, 02:58 AM

Duncanish Duncanish is offline
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Default Re: spring and autumn suggestions

I'm another of the people who likes S&A over the base theme. It's very (very!) nifty and flavourful. Sure it gets rid of the 'good' infantry from TC, but it doesn't really matter. Most of the time when I play base TC I just use Imperial archers and those footmen with a falchion/shield combo, so getting rid of all those excess infantry didn't bother me much. Plus, you gain the two Demons which, in my opinion, are better than the Celestial Servants/Soldiers of base TC. When I play S&A, I like to take magic-3 and luck-3, for a boost to my already uber mages and a better chance to get my heroes out. And S&A does have good heroes. A 1-Air 2-Nature mage with immortality and the Heal command. That one guy with the "Annoying Fly Whisk" who's damn fun. Load him with an army of Heavenly Fire demons and watch the fun. ^^; Then there's the old diseased guy, but I never cared for him much. I usually keep him in some secluded area researching or using Death rituals.
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Old June 22nd, 2004, 04:44 AM

rabelais rabelais is offline
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Default Re: spring and autumn suggestions

T1/P3/g3/temp0/luck3/magic1 nata (no magic or e4) with citadel/or less if e4 always worked well for me.

If you want another option Earth mother isn't a bad pretender, given S+A's path distribution

Some would argue nuking the productivity for more +magic, but you are always having an income crunch with s+a, and you don't play it in low site% games, so the income boost is more important than the gems/research vis-a-vis short term boosts. Plus it gets you more archers for early expansion.


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