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  #1  
Old June 22nd, 2004, 01:04 AM

Frosted Flake Frosted Flake is offline
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Default Re: Joys of Jotun

Panzers (niefel jarls) with wraith swords and elemental armor are a joy...my favorite nation to play even if they dont have a cost effective researcher

frosted flake
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  #2  
Old June 22nd, 2004, 02:00 AM

Norfleet Norfleet is offline
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Default Re: Joys of Jotun

Quote:
Originally posted by En Forcer:
I chose son of Niefel for my pretender (W9) but soon noticed that I can basically buy an identical unit at my home castle! (Under Niefel theme). So I will restart the scenario with a diff pretender for some more variety.
It's not about variety, it's about packs of Niefel Jarls with Wraith Swords, striking and slaying with impunity!
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Old June 22nd, 2004, 05:19 AM

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Default Re: Joys of Jotun

Not a strategy in itself...but cool....is that when you raise skeletons on the battlefield you get giant ones that are pretty darn nice.

niefel giant are da bomb
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  #4  
Old June 23rd, 2004, 04:31 PM
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En Forcer En Forcer is offline
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Default Re: Joys of Jotun

Here is something interesting.

I started a new campaign for Jotun (Niefel theme-I tried all three and Niefel is my favorite) and looked at a couple of different pretenders. I was trying to find someone I could combine Air & Water to get some good blessings but ended up going water only because the others were Air only and I wanted that W9 blessing. What was so interesting that when trying the Frost Father, or Sage, or any Human for that matter, getting up to level 9 was MUCH more expensive in points than when I did either the Son of Neifel or the Blue Dragon. So I settled on the Blue Dragon like Arryn uses in his big game. With him I get a powerful mage (frost father in human form) and a regular tank on the battlefield.

Anybody know why the magic point cost ramps up more steeply for the humans? I would think it would be the opposite....

Oh and I'm having fun with a Niefel Jarl and about a dozen Frost Giants mixed in with some mercs. We've been bulldozing through enemy territory for some time!

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  #5  
Old June 23rd, 2004, 04:53 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Joys of Jotun

Quote:
Originally posted by En Forcer:
Anybody know why the magic point cost ramps up more steeply for the humans? I would think it would be the opposite....
Magic cost depends on the number of increases you've made, so the cost to go from 2-9 on a dragon is about the same as the cost to go from 0-7 on a human.
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  #6  
Old June 23rd, 2004, 04:55 PM

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Default Re: Joys of Jotun

It is 8*# of Steps in Path.

So a Son of Niefel starts with 2, and you take them up to 9. The costs are:

2 - 3: 8
3 - 4: 16
4 - 5: 24
5 - 6: 32
6 - 7: 40
7 - 8: 48
8 - 9: 56

Total: 224 DPoints

For a Frost Father they have to go one more step up, since they start with 1 Water.

Add another 64 DPoints to the total to get him to Water 9.

This is why it is usually only feasible to get a single "9" Blessing and usually only with units that at the very least have 2 in the initial Path, and best case, 3.
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  #7  
Old June 23rd, 2004, 05:09 PM
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En Forcer En Forcer is offline
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Default Re: Joys of Jotun

okay so really the difference I was seeing was the 18 points to get to level 2. Hmm...it seem like 50 or more points but I'll take your guys' word for it. But it made a difference to me on the scales so I had to go with the dragon.

If by chance I test those numbers and get something different, I will post it here.

Thanks,

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