|
|
|
|
 |

June 29th, 2004, 06:46 PM
|
|
Sergeant
|
|
Join Date: Apr 2002
Location: Coldwater, MI
Posts: 352
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
i had EU2 and HoI....i need to get EU2 again now, since games from CK can convert over to EU2....750 yrs of history you can play....
I will wait for HoI2...i do want to get Victoria...that looks pretty good
__________________
NOW playing: Dominions 3; Diablo 2; Silverfall; Out of the Park Baseball 9; Wrestling's Finest
wanna check out a great Cards & Dice game? www.gwfwrestling.com/home.htm
I only know one language: Hillbilly
Your mileage may vary, but mine always stays the same
|

June 29th, 2004, 07:39 PM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: Finland
Posts: 124
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
The only problem with the 750 years of play is that anyone can do a world conquest in Ck in ~300 years with the help of your friendly neighbourhood mongols.
Anyway, CK is a very good game. Unlike other paradox games, where there usually isn't a set goal, but you simply try to amass VP's without any clear purpose, CK has a very good "goal". Like, "could duchy of flanders make it against mongols if i never claim a king title but just all the duchies and conties of lowlands?"
Also, it's quite remarkable as a paradox game in that it's only Version 1.03b and I think the game is actually complete, stable and gives you a good challenge. 
|

July 4th, 2004, 02:43 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
|

July 4th, 2004, 11:45 PM
|
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
Quote:
Originally posted by Boron:
10k killed rebells mean depending on difficulty settings something like 5-20k killed population .
|
Meh. This is freakin' CHINA we're talking about. 5-20K is an insignificant drop in the bucket. More people than that die of natural causes every day.
|

July 5th, 2004, 10:22 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
Quote:
Originally posted by Norfleet:
quote: Originally posted by Boron:
10k killed rebells mean depending on difficulty settings something like 5-20k killed population .
|
Meh. This is freakin' CHINA we're talking about. 5-20K is an insignificant drop in the bucket. More people than that die of natural causes every day. you don't know the game do you ?
and this was only for 1 typical revolution . they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need .
50-100 from ~300 million cause it is the china from 1830-1920 .
|

July 5th, 2004, 10:39 AM
|
|
Major General
|
|
Join Date: Jan 2004
Posts: 2,425
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
Quote:
Originally posted by Boron:
you don't know the game do you ?
and this was only for 1 typical revolution.
|
Haven't played it. 5-20K people killed over one revolt is a reasonable number, though.
Quote:
|
they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need.
|
50-100 *million* people in 10 years? What the hell are you using on them, NBC weapons? Obviously this game of yours is a little warped in the realism department. These kind of numbers sound less like pacification of a revolt and more like systematic genocide on a scale that would not really fit with the timeframe you say this game is in.
Quote:
|
~300 million cause it is the china from 1830-1920 .
|
That's still a lot of Chinese, even if it's not modern billion-plus.
|

July 5th, 2004, 10:58 AM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: OT: Crusader Kings
Quote:
Originally posted by Norfleet:
quote: they are very common so in order to repacify china you kill at least about 50-100 million of chinese most likely in the 10 years you need.
|
50-100 *million* people in 10 years? What the hell are you using on them, NBC weapons? Obviously this game of yours is a little warped in the realism department. These kind of numbers sound less like pacification of a revolt and more like systematic genocide on a scale that would not really fit with the timeframe you say this game is in.
it really fits in the timeframe .
because in real history china was never conquered by the colonial powers.
but plans to divide it between mainly russia / britain / france existed .
the main focus of the game is to industrialize your nation + reach the historic goals like unification of germany with prussia or creating the british empire .
this is already quite difficult but if you get expierienced you can set yourself the goal of WC ( = world conquest ) .
especially as russia / great britain it is very possible
but the result is that you kill about 1/3 - 1/2 of the foreign population of the whole world in that attempt because for the first 10 years they are under your reign there is something called nationality which keeps them revolting very often .
you don't know eu / eu 2 too right ?
the revolt risk ( monthly or here daily ) is a common feature of paradox games . but in eu it was only monthly and didn't kill population .
now in victoria it does and with daily revolutions it was a bit overdone ihmo. because i wanted to proofe that i gave the china example .
but expect for the too heavy revolutions it plays very realistic .
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|