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July 2nd, 2004, 02:54 PM
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Re: Fun with Arco Astrologers
hm that soulslay really works quite nice
i didn't experiment too much until now with battlefield spells that was a fault and i will do now
so are there any good other astral battlefield spells (preferred without gem costs , doing areadamage without mrcheck ) ?
a modification to your soul slay strat which comes to my mind and i will try now
the pythium theurgs can be produced everywhere , are sacred + cost 150 gems . so they cost only about 45% upkeep of the arco mystics + can be massproduced .
unfortunately they are only astral 2 .
but if you really need them early on you can at least mind burn with them and you can empower them quite cheap to astral 3 via forging
so all in all you can field the same number like arco mystics and pay only half of the upkeep .
pythium has a superior gem income to arco and for the saved upkeep you could either field the double number of mindburners/soulslayers or build some arch theurgs which are either due to superior magical equipment like penetration increasing equipment compared to the theurgs high mr resistance creatures ( like scs ) slayers or they cast via communion empowered air spells
what do you think ?
only problem perhaps is that at battles longer than 5 turns since the pythium mages are priests too they probably cast many crappy priest spells instead of casting soul slays , orb lightnings and so on
but for the first 5 rounds they will do more damage at same upkeep costs + are better massproduceable 
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July 2nd, 2004, 03:35 PM
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Re: Fun with Arco Astrologers
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Originally posted by Boron:
the pythium theurgs can be produced everywhere , are sacred + cost 150 gems . so they cost only about 45% upkeep of the arco mystics + can be massproduced .
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Mystics can be produced anywhere, as well. Astrologers are capitol only.
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but if you really need them early on you can at least mind burn with them and you can empower them quite cheap to astral 3 via forging
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Paralyze is a really good 2s alternative if you have troops to accompany them. In fact, I tend to use paralyze more than soul slay in small/mid sized battles since you get better penetration and it costs less fatigue, due to the lower path requirement. In small/mid sized battles, enemies will usually die before paralyze wears off.
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pythium has a superior gem income to arco
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Only in the very early game. Don't forget that the 3 random elemental picks on the mystics will give you the ability to site search extensively.
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or they cast via communion empowered air spells
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Communion can be a bit fragile and laborious but one of the nice things is that, with random picks, it can give you access to a huge variety of buffs, making them very powerful and flexible. Mystics, of course, excel at this with 3 random picks, but even the one random of the arch can be used for a variety of battle effects (elemental resistances, flame arrow, wind guide, legions of steel, weapons of sharpness, strength of giants, etc.).
Theurgs do have some advantages. They are sacred, as you pointed out, and thus not only cheaper but also able to gain bless effects (like quickness from a W9 blessing, for example). You just might want to avoid giving them a berserker blessing
They also have a built in W for quickness (where as mystics will often have one but not always).
Plus, being a priest has some advantages in the field, flexibility wise. You can use them to preach and build temples which can be handy. Of course they also site search worse than mystics but you can't have everything.
- Kel
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July 2nd, 2004, 05:33 PM
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Re: Fun with Arco Astrologers
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July 2nd, 2004, 07:36 PM
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Re: Fun with Arco Astrologers
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and when you have researched accashic can cast 2-3 at one time with all your astral gems
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If you are rushing your research to conj 5 and you aren't searching territories, you aren't likely to have 75+ gems to acashic 3 territories. Eventually you will, of course, but by that time, you could already have a good gem ecnomy going.
Now, if you had could figure out a viable, specific conjuration rush strategy with Pythium, I could see this being more useful.
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so if you are lucky with searching through mystics you find some nice sites early on but if you aren't and they are elemental 2
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Eh ? Not sure what you mean, mystics are commonly elemental 2 in one element. And, in any case, I wasn't necessarily saying they should go out and physically site search, site searching spells all find up to lvl 9.
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or nonelemental like the quite frequent death sites
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You search those sites with astrologers who get a random pick in death. Death is slower to develop but then again, so is acashic.
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and hopefully you got lucky and have meanwhile 1 arch theurg too who is able to clamforge
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It will take a lot of clam forging to not only pay for the cost of the clams but the 75 astral you have spent on acashic. Also note that mystics can both clamforge *and* fetish forge.
I don't think I could wait until I could afford acashic to start gem searching, even if I knew I had no enemies, didn't need to forge anything, etc. Getting gems early just leads to more gems (from site searching spells) and that leads to more gems. Plus, you can search for the gems you need faster and you can search the sites that are more likely to have them.
However, I will say that I am intrigued enough to go play some test games and see for sure. I have played with varying how long I wait until I start searching but never really developed a conjuration rush strategy, incorporating acashic.
In any case, even if you consider rushing to acashic(which is, admittedly, in a great research branch) more efficient than individual site-searching, in the early game, the difference in starting gems is pretty insignificant, which was my point.
- Kel
[ July 02, 2004, 18:38: Message edited by: Kel ]
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July 2nd, 2004, 08:23 PM
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Major General
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Re: Fun with Arco Astrologers
Quote:
Originally posted by Kel:
It will take a lot of clam forging to not only pay for the cost of the clams but the 75 astral you have spent on acashic. Also note that mystics can both clamforge *and* fetish forge.
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Not unless you empower them in Nature, they can't. Fetishes are FN, and mystic randoms are elemental only, so they cannot roll a N. Mystics can only clamforge if they roll one or more Ws, but this isn't really uncommon.
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July 2nd, 2004, 08:25 PM
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Re: Fun with Arco Astrologers
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Not unless you empower them in Nature, they can't. Fetishes are FN, and mystic randoms are elemental only, so they cannot roll a N.
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Oops, good point, knew there was a reason i don't actually do it...ok, I retract that sentence of the post, then
- Kel
[ July 02, 2004, 19:25: Message edited by: Kel ]
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July 2nd, 2004, 09:02 PM
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Lieutenant General
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Re: Fun with Arco Astrologers
Quote:
Originally posted by Kel:
[
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Eh ? Not sure what you mean, mystics are commonly elemental 2 in one element. And, in any case, I wasn't necessarily saying they should go out and physically site search, site searching spells all find up to lvl 9.
you have some good points but i have still some questions /wonderings: all based at research difficulty not higher than normal :
ihmo best accashic Users are pythium , arco/ryhleh
arco has 4 astral , 1 nature gem base income .
pyhtium 5 astral , 2 air , 1 water .
ryhleh i think 3 astral , 2 water .
expect the dark knowlegde spell all the one kind of magic finding rituals are traumaturgy lvl 2 .
so you have to go traumaturgy 2 instead but this are only 60 rp so not very long .
but now my real problems :
according to the manual you need lvl 2 in the ritual + 2 gems of this path .
ok some of the lvl 2's you get on your mystics .
but how do you get the 2 gems of that colour ?
so as arco e.g. you could only search nature sites with your regular gem income . but since priestresses have only nature 1 and mystics can't get it you have to have it on your pretender in order to search it .
if you search by such a spell you find about ~1/8 of the possible sites in the province .
(holy/unholy sites you do not find at all , according to the excel graph they are about 20/4xx so ~5% , additional ~5% since you never will use the blood search ritual )
but with your nice 4/5 astral pearl income as pythium at turn 5 you can cast 1 accashic , turn 10 2 and so on.
if you find a sage province early you boost your research and can cast your first accashic at ~turn 12-20 . at this time you get 2-4 once
every ritual like dark knowlegde used and later accaishing is quite a waste .
but you only find about 1/8 of the sides so normally at setting 50% in a province are 2 sites . roughly estimated i think you have about 25% success in finding one site with one of the "find all sites of one colour" spells .
but since many sites are sites like gold mines , the sage recruting side and so on which you discover immediately and with luck you discover a lvl 1 site even without a mage the chance of success with this spells is even down to 10-15%.
the "best" method of site searching i have in mind at the moment is the following :
either :
make a rainbowish mage 2 in every colour ( expect blood ) .
search your first provinces with him until accaish record is researched . then first search the provinces which weren't searched by your rainbow . first moutains , swamps , forests .
or : search every province manually with a good astral mage ---> your astral income will become quite high .
then accaish everything .
but for pythium / ryhleh / arco the most valuable spell seems to be accaish record ihmo and the 8 find one element spells are total crap .
for almost every other nation this is a different story though 
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