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July 23rd, 2004, 11:25 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
toots got her revenge, anyway. 
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 20th, 2004, 04:13 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - Return of the Rejects
The daily timer had gotten a little bit out of sync and was running at closer to 5 AM ET than 4 AM like it is supposed to. Since everyone had their turns in, I rejiggered it and now it is running at 3 AM.
Since the only one who ever submitted a turn anywhere close to the deadline is me, I doubt this will have much practical impact, but I thought I ought to mention it.
Nuzzle.
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August 22nd, 2004, 08:31 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: MP Game - no Quickhost closed
Guess I've been taking pages from Norfleet's book! Actually, my wealth is meager (less than 100 gold after upkeep). I did convert ONE gem with my shiny new Alchemy stone just to see how it worked. Can a master password be used by someone to view my nation to determine that the T'ien Ch'i are a legitimate, warmongering nation? If not, I'll quit the game. But I'm not quitting my other games.
Yc
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August 22nd, 2004, 08:36 AM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - no Quickhost closed
I've got a master password, but I'd rather not use it, as I'm playing in the game, and border you besides
I could send it to a third party and have them check on things.
That said: There is a known bug with the Alchemist Stone where, if you use it to perform alchemy, and then remove it from the mage again afterward, you will trigger the cheat detection.
Not sure how to proceed from here.
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August 26th, 2004, 08:06 AM
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Sergeant
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Join Date: Jan 2004
Location: Germany
Posts: 293
Thanks: 12
Thanked 4 Times in 2 Posts
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Re: MP Game - no Quickhost closed
Sheap,I only was able to connect via the IP-adress you gave out in another game(24.8.118.21),which I luckily discovered reading through some topics .
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August 26th, 2004, 10:24 AM
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Corporal
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Join Date: Mar 2004
Location: st. paul MN
Posts: 166
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
same with me. the domain name wasn't working and I'm only connected this morning thx to mardagg.
the game is still 24h isn't it? i've had a couple stale turns now and its frustrating 'cause i take it just about the same time every morning.
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August 26th, 2004, 03:00 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: MP Game - no Quickhost closed
Yes, something is wrong in the DNS. I don't control this unfortunately, so all I can do is wait for it to come back.
Everyone use the IP: 24.8.118.21 for now.
I am sorry djtool that you weren't able to connect. But anyone that has problems, and doesn't want to stale, needs to either post in the forum or find me on IRC, and I will make an accomodation for you. As of now everyone has turned so I think we are in pretty good shape.
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September 16th, 2004, 01:55 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - no Quickhost closed
Has anyone been able to connect to this one today? I've tried over and over, but no joy, and it hosts in 2 hours or so.
__________________
Wormwood and wine, and the bitter taste of ashes.
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