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  #1  
Old May 31st, 2001, 12:43 PM
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Matryx Matryx is offline
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Default Re: Ideas....

Just reading on another post reminded me about "primitive cultures"
this would be a good way to restrict them from researching anything dangerous or too technologically advanced, while at the same time preventing others from researching too primitive technologies.

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  #2  
Old June 1st, 2001, 01:00 AM

Nitram Draw Nitram Draw is offline
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Default Re: Ideas....

You could make every tech racial specific. It would just be a tremenous amount of work assign each tech to various races. It would be very interesting though.
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Old June 1st, 2001, 01:09 AM

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Default Re: Ideas....

i think matryx in his original post meant something like this

you can't research tech 1 when you have already researched tech 2.

this way you could add more contradictory techs, or am i the one who is missing the point?
can't think of an example now...maybe later


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  #4  
Old June 1st, 2001, 01:27 AM

Nitram Draw Nitram Draw is offline
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Default Re: Ideas....

You may be right about that LemmyM but I don't know if that is possible. I think you can only restrict techs from traits, I don't think techs can restrict techs. It would be cool if you could do that, like MOO2 where you could pick one of the tree techs at each level but there was no going back.
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  #5  
Old June 1st, 2001, 01:42 AM
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Default Re: Ideas....

LemmyM is correct in his assumption.

For example, if your race researches Quantum Electro Dynamics they may not be able to research Flux Capacitance.

or (a rather more extreme example)
if they researched "advanced religion" they may not be able to research "science"


As for current restrictions, I think you can only restrict techs based on racial traits you have selected... which IMO sucks
My suggestion was that it would be good to ADD "anti-requirements" to the game

As for the assigning tech to all races individually... well it would be a lot of hard work but possible.
However, it would probably be easier to do it the way I suggested (or at least a lot faster)

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  #6  
Old May 31st, 2001, 03:10 PM
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Default Re: Ideas....

Mmmm. That could allow MoO2-style tech trees with hard choices... -- tasty. ;-)


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  #7  
Old May 31st, 2001, 03:46 PM

Lemmy Lemmy is offline
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Default Re: Ideas....

quote:
Originally posted by Nitram Draw:
... I don't think techs can restrict techs...

you're right about that, you can only modify what tech levels are needed not what you can't have.
But i think it should be possible with minor hardcode changes, when the game checks what tech a player can research it automatically checks what techs the player already has, so instead of making it possible to research a tech, it should be made impossible...
Probably easier said than done
But if this is changed then the AI would also have to be able to handle this which means lot's of more work for aaron and the modders... maybe for se5
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