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  #1  
Old May 31st, 2001, 09:51 PM

Devnullicus Devnullicus is offline
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Default Re: House Rules

I also agree. I have played a LOT of games over the years including a lot of RPGs, board games, team games, mods of various games, and the one constant in all of these is that a LOT of emotional upset and arguments can be avoided by laying down ground rules ahead of time. Granted, you may lose players up front. That's worth it to me. By far. In my current PBEM, I'm playtesting. I purposely did not lay down any ground rules. People can do anything they want because I'm testing what the mod is capable of and what the balance issues are. If this were a game I was more emotionally invested in, I would probably have laid down some rules. Then again, maybe not -- I tend to be a pretty flexible person and like to be surprised by other peoples' ingenuity =)

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  #2  
Old May 31st, 2001, 09:55 PM

Nitram Draw Nitram Draw is offline
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Default Re: House Rules

That's 90% of the fun of playing against other people, they do things you would never have thought of!
I don't think you should take advantage of known bugs/program deficiencies or use cheat codes but anything else should go.
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Old June 1st, 2001, 01:34 AM

Gimboid Gimboid is offline
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Default Re: House Rules

I agree with Nitram,

except for using program loopholes to the detriment of other players, then anything should go.

As for surrendering... i think that should be judged on a case by case basis dont u think?
for instance a small player surrendering to another small player who are both enemies of a much larger player ( > 2 times their combined size) should be allowable. it would keep the larger player on their toes and make the game more interesting in general.

so unless the surrender results in the creation of one of these huge players then i think it should be allowed.
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  #4  
Old June 1st, 2001, 01:50 AM
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geoschmo geoschmo is offline
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Default Re: House Rules

In general I don't have a problem with surrender. I was only mentioning it in the context of the elimination tournament we are both in.

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  #5  
Old June 1st, 2001, 01:53 AM
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Default Re: House Rules

I agree with Nitram Draw.
I use a lot of war tatics against human players that I do not use against the AI (as they can not learn) Once a human player learns a tatic, then you have to counter with another. War should be ever-changing.
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Old June 1st, 2001, 02:09 AM

Gimboid Gimboid is offline
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Default Re: House Rules

i know thats what u were doing Geo, and thats why i didnt mention the tournament. it was a general point of view

"War should be ever-changing"
i like that... it just fits the whole multiplayer SEIV game perfectly
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  #7  
Old August 5th, 2001, 09:13 AM
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Default Re: House Rules

bumpity bump...seems to be alot of PBW these days (and alot of new players! ), thought I'd bump an old topic that was 'near and dear' to my heart when I first played PBW....

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