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  #1  
Old August 5th, 2004, 09:07 PM

KroolDeath KroolDeath is offline
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Default Re: score graphs

Great replies, glad I brought this thread back up...

I guess it occurred to me that maybe something could be tweaked. During my first MP game, when I noticed a couple of the nations really climbing fast in the land grab and became rather concerned. It can, almost, drive your own strategy seeing things like this (this is a newb approach of course, but it could cause reactionary strategy like you were in some type of footrace!).

Krool
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Old August 5th, 2004, 09:29 PM

nakomus nakomus is offline
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Default Re: score graphs

A variation Ivan’s suggestion of infrequent updates with the current system would be to time shift the graphs so that the “present” time of the graphs is actually N turns ago, where N is settable at game creation.

This way, by the time a change appears on the score graphs things have already moved on somewhat. The land grabbing player may have had time to consolidate his position, or the player who lost a large army may have recovered a bit.

A player with a good idea of what is going on in the game and scouts all over should be able to extrapolate from the graphs and knowledge of what has happened recently, whereas a turtle in the corner would be less likely to be able to make decisive use of the information.
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Old August 5th, 2004, 10:53 PM

Norfleet Norfleet is offline
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Default Re: score graphs

Quote:
Originally posted by Arryn:
Why does everything always have to be a patriotic American red, white, and blue? Be bold. Go for the retro-nostalgic combo of cyan, magenta, and yellow!
Red, white, and blue, are hardly purely American colors. As examples which immediately spring to mind, both the French and British flags are composed of those same colors.
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