.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old July 28th, 2004, 07:31 PM
Boron's Avatar

Boron Boron is offline
Lieutenant General
 
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
Boron is on a distinguished road
Default Re: fire blessing lvl 9 : armorpiercing 8 ap fire weapons ? anti-vq strat discussing

thnx for the efforts graeme dice , arryn and archaeolept .

i am confused so now . arryn you said ap + ap add up to an while graeme said it stays ap .

so i make 2 examples please say me then whats the correct result .
i think then i will understand it hopefully totally

example 1 : you equip your sc with a ap weapon like a fire brand . so if you cast weapon of sharpness on your sc does it then change to an as arryn said or stay ap as graeme said ?

variant : when somebody is fatigued you have a chance on ap attacks . if you already have ap does that stack up to an too ?

example 2 : lets say a marignon player takes fire 9 bless . he blesses knights of the chalice .

i only want to know the lance attack + the broad sword attack the hoof attack is quite irrelevant .

his enemy has a 30 protection unit .

do the knights of the chalices kill the 30 protection unit or barely scratch it ?

with the broad sword :
according to saber cherry's cool charts without ap damage it would be the following :
avg. hit damage : 0.754
so not too dangerous .

would the total weapon be ap :
11.1 avg damage

so quite deadly

the knights of the chalice have 17 att with fire bless . because they swarm the poor sc he will get a bit defence loss and at least the Last ones some hit him .
more than 25 defence is very hard to reach for most not ultrawell equipped sc's i think .
even with 25 defense : if 6 knights attack the Last one gets +6 because the defence is reduced by 6 for swarming .
so he has 37.605% hitting odd .
so if damage is variant 2 the knights can probably kill the poor sc at not too bad odds .

how many knights can swarm a sc all in all in one combat turn ?

is there a formula at maximum e.g. x size 1 , y size 2 ... units can attack a sc per combat round ?
that you can figure out what the worst defence penalty might be when swarmed by something ?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.