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  #1  
Old July 29th, 2004, 08:58 AM

Norfleet Norfleet is offline
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Default Re: Fix This Theme: Return of the Raptors

Quote:
Originally posted by Sheap:
However, I hate mixed mage/priests. They drive me up the wall. It's basically just a way of making the mage more expensive.
Hey, buy one for the price of two, and get one free!
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  #2  
Old July 29th, 2004, 10:29 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Fix This Theme: Return of the Raptors

Chris: We would be glad to post your mod.

All: agreed, raptor theme is rather weak, as is BK.
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  #3  
Old July 29th, 2004, 05:59 PM

JJ_Colorado JJ_Colorado is offline
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Default Re: Fix This Theme: Return of the Raptors

Well,

I'm certainly no expert but I just saw the Caelum Raptor theme absolutely dominate a 15(?) player game on Mosehansen. Maltrease won the game by a HUGE margin - it was never really in doubt after about turn 35 or so I would say. The theme can't be _that_ bad. Caelum is pretty good anyway.

John
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Old July 29th, 2004, 06:13 PM
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Default Re: Fix This Theme: Return of the Raptors

Thanks for the compliment, but that was base Caelium not Raptors.
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Old July 29th, 2004, 07:41 PM
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Default Re: Fix This Theme: Return of the Raptors

Quote:
Originally posted by Sheap:
The obvious use for powerful priests is to cast Fanaticism.

However, I hate mixed mage/priests. They drive me up the wall. It's basically just a way of making the mage more expensive.
Heh - it's basically just a way of making the mage *less* expensive - half maintainance is nothing to get upset about. And Fanatacism is a nice option for a mage/priest on the verge of unconciousness...
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Old July 29th, 2004, 10:42 PM

Chris Byler Chris Byler is offline
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Default Re: Fix This Theme: Return of the Raptors

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Chris Byler:
(270 gold for a Holy-2 priest - ok, he's also a pretty good mage, but in terms of priest power for your money, awful).
Why do people want priestly power on their mages at all? Why do people want powerful priests at all really? Being sacred is good. Being a priest and a mage is not, since you pay more for abilities you can't use at the same time and less power on the battlefield.
It's not necessarily that I want priest power on a mage, as that I want it on *something*. A Black Seraphine, or keeping the regular Seraphine, would have been fine, and if it had already existed in the theme I probably wouldn't have messed with priest levels at all. Or I suppose along with making the Raven Guard sacred, I could have added a Raven Champion priest commander (adding new units is a lot more work than changing the stats of existing ones, though - I want to try the present minor tweaks before I jump into adding new units, if it's even possible to add new units that are specific to a theme in the current Dom2 Version). But any nation needs some priests, especially one whose weapons melt in average temperatures.

However, I don't think priest-mages are *that* expensive, in general. Keep in mind that if you buy a priest and a mage separately, you pay full upkeep on the mage; and that you often don't need two priest-mages to do everything you could do with one priest and one mage (because you can't always find a good use for both of them every turn). Of course, some are very expensive - but I will point out that the Grand Master, Arch Theurg, Celestial Master and Harab Elder all cost the same or less upkeep than a Crone or Norn, despite their high recruiting costs. (The Sauromancer and High Seraph are a little less, but they are unusually cheap for their power - a trait not originally shared by the RotR harabs.)
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Old July 29th, 2004, 11:07 PM
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Default Re: Fix This Theme: Return of the Raptors

[quote]Originally posted by Graeme Dice:
Quote:
Why do people want priestly power on their mages at all? Why do people want powerful priests at all really? Being sacred is good. Being a priest and a mage is not, since you pay more for abilities you can't use at the same time and less power on the battlefield.
Think back to when you were playing Serpent Cult Pythium in the Twilight of Magic PBEM. All those priestly mages you had researching were able to stop researching and recall your Wyrm in just one turn pretty much every time.

There's no way you would have recruited 20 or so priests who didn't have spell casting, forging, and research ability.

IMM, that's one very good reason to love priest mages : you have the priests when you need them.

Also, when you run into an undead province, banishment is often more effective than mage spells, at least early to mid game. Again - those mages having priest abilities comes in handy.
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