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  #1  
Old August 1st, 2004, 01:42 AM
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Cainehill Cainehill is offline
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Default Re: feature request: annotation and game state saving

I'd be happy if they'd just create a text log with all the turn-by-turn Messages, which would be trivial to do.

That way you could go back and find out what was said via Messages between nations, and know exactly what was / was not promised, etc.

Expanding the current Messages to show who forged what would also be good.
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Old August 1st, 2004, 01:51 AM
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Boron Boron is offline
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Default Re: feature request: annotation and game state saving

Quote:
Originally posted by Cainehill:
I'd be happy if they'd just create a text log with all the turn-by-turn Messages, which would be trivial to do.

That way you could go back and find out what was said via Messages between nations, and know exactly what was / was not promised, etc.

Expanding the current Messages to show who forged what would also be good.
yeah right .
with the current system complex trades are only doable per board pm's or instant messenger .
you would have to wait 4-5 turns ingame until you have agreed on final prices .

as you said a log of trades would be really helpful .
this should be first priority 2.13 even .
+ granting ermor the nerfed vq again
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Old August 1st, 2004, 02:25 AM
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Default Re: feature request: annotation and game state saving

Quote:
Originally posted by Norfleet:
Who the hell writes their actual thoughts in a journal, anyway, just so someone else can read it?
AAR writers?
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Old August 1st, 2004, 03:43 AM

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Default Re: feature request: annotation and game state saving

Quote:
Originally posted by Arryn:
quote:
Originally posted by Norfleet:
Who the hell writes their actual thoughts in a journal, anyway, just so someone else can read it?
AAR writers?
I always figured you were lying about your actual thoughts, though. You mean those were actually true? Bad Arryn! Bad!

[ August 01, 2004, 02:43: Message edited by: Norfleet ]
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Old August 1st, 2004, 08:31 AM

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Default Re: feature request: annotation and game state saving

Originally posted by Cainehill:
" I'd be happy if they'd just create a text log with all the turn-by-turn Messages, which would be trivial"

Yeah the in game messager is poor at the very best
It would be nice:-
1) to be able to see who you were writing to or at least check your sent Messages
2) edit you Messages sensibly cut & paste at least
3) store Messages from turn to turn
All of which are useful in game functions
the text file solves 1 & 3 a bit.

I think the idea of a log while amusing is not actually needed but if there is a store message facility plus an ability to send to yourself you have it.

pickles
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Old August 1st, 2004, 08:31 AM

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Default Re: feature request: annotation and game state saving

dp

[ August 01, 2004, 07:33: Message edited by: Pickles ]
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  #7  
Old August 1st, 2004, 10:15 AM
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Kristoffer O Kristoffer O is offline
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Default Re: feature request: annotation and game state saving

Quote:
Originally posted by Boron:
yeah a really cool idea if possible .

i enjoyed that option much in starcraft and warcraft 3 .
really great battle replay options there . nothing ihmo was left there what you could wish for .


so if this doesn't take too much effort it would be a nice feature to add . not only battle replays but too the option to the the world map each turn either from the sight of a special nation or as divine all knowing watcher .


given it was implemented in starcraft only very late in one of the Last patches after the game was at least 1 year out this should be not too hard .

i think illwinter surely should make programming their fulltime job and give up their other jobs .
if dominion 3 becomes a hit then ( hopefully it will ) they will earn much more money too than they can ever with their current jobs .


a statement from illwinter to their future plans would be really nice if they really plan to give up their other jobs .
so far i know one of you 3 guys is a teacher .
if i had the programming abilities / creativeness of any of you 3 guys i personally surely would try to make that my fulltime job


i intended everything above written as a compliment.
i just always said you 3 guys because i didn't want to be impolite because i only remember the names of 2 of you unfortunately
Thanks! We are two, Johan Karlsson and me, but my brother Johan Osterman comes up with many good ideas as do a couple of other close friends.

Unfortunately we cannot yet work fulltime on Illwinter projects. But working as a teacher is a very rewarding job, so I don't complain (you might on the other hand ).

A battle replay feature would need all turnfiles from every players every turn. The turnfiles mostly contain unit info, and battles are setup with all unit info of the combattants. A battle replay feature that showed all battles in the world use a lot of memory. If the replay was strategical only it would be much easier to do. Something like a province ownership development replay.
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