quote:Originally posted by Norfleet: The time the developers spent on crippling the demo could have been spent more productively.
From the point of view of players who already own the game, yes. From the point of view of those who aren't already fans, not so. And then there's the point of view of the publishers, who need to maximize sales. A demo is a really good marketing tool, and thus a worthwhile investment of resources. yeah there the approach in dominions 1 demo was better .
it was like a demo should be
the dominions 2 demo there the turn limit is evil it doesn't let you win hehe .
was a bit too much restriction and even a bit counterproductive i think .
so for dominions 3 a mix is best i think :
only like in dominion 2 demo some playable races but they may recruit everything .
but a cap at research .
no turn limit .
so you see about 1/3 - 1/4 of the game and can really evaluate how cool it is .
in the dominions 2 demo unfortunately you couldn't evaluate much because the 40 turn limit there was frustrating . almost impossible to win in 40 turns on karan or desert eye .
this may even lead to defiance in some cases , e.g.:
the game seems really good but because the designers don't let me finish the demo i don't feed them with my money .
i think without 40 turn limit demo dominions 2 would have probably even sold better