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August 20th, 2004, 09:30 PM
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Corporal
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Join Date: Jul 2004
Location: Toronto
Posts: 180
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Yarnspinners
I'm gonna pull out while the game is still open. Doing the responsible thing and gonna give equal time to work as I do to games. Got too much work expected in the next few months. maybe next time.. Vanheim is now up for grabs
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August 20th, 2004, 11:02 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Yarnspinners
How many players are you looking for, anyway? I'd suggest a max of ten, that's ten Posts per turn plus two or three from observers. You get my meaning.
And when do you intend to start, anyway? As I said, next week is going to be a busy one for me, but with 72 no quickhost, I should be able to get in everything.
__________________
Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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August 20th, 2004, 11:11 PM
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Corporal
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Join Date: May 2004
Location: vermont
Posts: 133
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Re: MP Game - Yarnspinners
People used to ride cohen about weird games...LOL
frosted flake
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August 21st, 2004, 12:54 AM
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Sergeant
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Join Date: Mar 2004
Location: cali
Posts: 325
Thanks: 0
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Re: MP Game - Yarnspinners
I'd like to participate in this as well, with the 72hour no QH i'll even be able to savor it. I'll be taking Abysia into the fray.
[edit]
might i also suggest that as an addittional rule, 20 points be awarded for each global spell a nation has in play on turn 60?
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August 21st, 2004, 02:56 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: MP Game - Yarnspinners
We have 7 registrations, but Ulm is still anonymous. I'll give it another 48 hours from the time of this post, then kick out anyone that's still anonymous and start the game.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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August 21st, 2004, 01:56 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
Posts: 232
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: MP Game - Yarnspinners
Limmy, He Who is at the Center, will try his hands at this game, leading the great people of Arcoscephale to glory.
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August 21st, 2004, 03:05 PM
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First Lieutenant
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Join Date: Jul 2004
Location: Panama City beach, Fl, USA
Posts: 662
Thanks: 15
Thanked 6 Times in 5 Posts
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Re: MP Game - Yarnspinners
Hey Zap!
Is there any way for me to change my faction to Jotunheim? It's okay if that's too much trouble.
Yc
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August 23rd, 2004, 04:27 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: MP Game - Yarnspinners
It may be a good idea to make the time between hosting a
factor of 168 hours. That way, the hosting would happen
at the same time of the week.
__________________
No good deed goes unpunished...
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August 23rd, 2004, 08:40 PM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
Posts: 772
Thanks: 7
Thanked 3 Times in 2 Posts
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Re: MP Game - Yarnspinners
The game is about to start. I've settled on a turnaround time of 84 hours, which is exactly 2 turns per week. Yarns should be posted here, and are due at the same time as each turn. I'll maintain a running total of yarn points in the first post of this thread.
Note that the map is Zen's modified Cradle map, which may be downloaded from http://www.techno-mage.com/~zen/zencradle.zip if you don't already have it. The map and tga files must be renamed to cradlez14.map and cradlez14.tga respectively.
Edit: Actually, I think that the link above only gets you the .map file. The .tga is the same file as for the regular Cradle map, which can be copied and renamed cradlez14.tga
Good luck everybody.
__________________
There are 2 secrets to success in life:
1. Don't tell everything you know.
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