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August 24th, 2004, 01:22 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Dammit
w/ an army of all commanders (not counting bodyguards), if one commander flees or dies, they all rout.
yup.
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August 24th, 2004, 02:40 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Dammit
So if he takes troops with him, he routs when they rout. If someone else takes the troops in, he routs when they rout anyway. What's the point? Isn't there a way to accompany an SC without causing them to rout?
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 24th, 2004, 03:00 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: Dammit
Make the SC berserk. A hell sword will suffice, and gives lifedraining and some fire resistance as well.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
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August 25th, 2004, 02:00 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
Thanks: 0
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Re: Dammit
Yeah but they only go berserk if wounded.
I've just discovered that this idiocy applies to PD as well: if the PD rout, the SCs go with them. This is really really really annoying, because it means I can't build any PD in newly-taken provinces, which means no automatic searching for spies/assassins. If I build any PD, the slightest incursion by a crippled harpy causes them to flee (I'm Caelum so they have this stupid habit of flying up and getting themselves slaughtered), which means that my SCs retreat. DAMN that's annoying.
CC
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 25th, 2004, 02:27 PM
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Sergeant
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Join Date: Apr 2004
Location: Michigan
Posts: 309
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Re: Dammit
C'mon man, suck it up. This effects your opponents just as much as it does you.
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August 25th, 2004, 02:31 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
Posts: 341
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Re: Dammit
Yeah but they're using lots of tough troops - I'm the one with wimpy archers and SCs! Maximum suckage!
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 25th, 2004, 03:26 PM
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Corporal
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Join Date: Nov 2003
Location: Amphibious Sanctuary
Posts: 56
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Re: Dammit
Quote:
Vynd said:
C'mon man, suck it up. This effects your opponents just as much as it does you.
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Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
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August 25th, 2004, 04:18 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
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Re: Dammit
Quote:
Vynd said:
Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
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I could not agree more. This whole idea of a lone commander who will not rout just because he has no troops is completely bogus. The absence or presence of troops ought to make no difference. When a commander becomes fatigued and gets hit, he should rout. Period. In fact, it really ought to be HARDER to prevent routing with no troops rather than EASIER. After all, he is all alone and therefore should rout at the slightest provacation.
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August 25th, 2004, 04:19 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Dammit
Quote:
Sly Frog said:
Yeah, but that's no excuse not to review and potentially change the routing system, which I also believe is very goofy and non-intuitive.
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What's "goofy" and "non-intuitive" about it? If you expect the devs to listen to you it might help if you'd explain precisely what it is that you think is amiss in your opinion.
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