.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #6  
Old August 26th, 2004, 06:16 PM

geo981010 geo981010 is offline
Corporal
 
Join Date: Oct 2003
Location: Rochester, NY
Posts: 75
Thanks: 0
Thanked 0 Times in 0 Posts
geo981010 is on a distinguished road
Default Re: Moloch rout solution -> imps as bodyguards?

Ignoring Combat summons would un-neuter the Moloch, but would really change a whole lotta other battles.

After you have combat summoned a couple of unbreakable units (false horrors/skeleton/etc) to augment one of your large armies of mundane troops, you pretty much don't have to worry about the entire army routing off unless the summoned unbreakables all die. Individual Groups might flee after taking damage, but the entire army is pretty secure even if you only have a measly summoned skeleton or two in the back with a necromancer...

Though it does seem kind of silly that a group of cowards are somehow influenced by the morale of unbreakable units, both combat summoned ones and ones you bring into the battle. Why does mixing a single crippled claymen (so he doesn't engage anyone anytime soon) with a group of Hydras make them feel so confident?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.