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  #1  
Old August 27th, 2004, 10:04 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dom 3

It sounds like an interesting idea but I think it does affect the core of Dom2.

Dominions priorities so far seem to have been:
Play by EMail arrangement
Balance by rock-paper-scissors at a nations level
Multi-Player
play by network arrangement (tcp/ip)
Solo-Play

I can see where your suggestion would add alot to the game. But its in the soloplay area, and would break some of the "fairness" for the multiplayers. As a solo player myself I would love to see many things shifted more into the random or luck Category but too much of that violates the MP's desire to win by tactics rather than lucky occurances. Someday I wouldnt mind seeing Dominions split into two games. Multiplay and Solo. That way maybe Id see large advances in things like random maps, smarter AI's, boosts in the effects of luck scale, more variance in random events, more spells offering a range of results instead of a set one, a seperation of summoning and binding, etc etc.
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  #2  
Old August 27th, 2004, 10:25 AM

deccan deccan is offline
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Default Re: Dom 3

I'd like nation specific spells that require research to attain. This is mostly for thematic reasons. I feel that spending pearls for angels and water gems for water troll kings while playing as Tien Chi to be very unthematic.

Overall, I feel that there aren't enough summons. By this I mean that, yes, the variety of summons is sufficient to fill most (all?) of the available niches gameplay-wise, but not theme-wise.

And how about summons (and other rituals) that cost more than one type of gem, just as magic items currently do?
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Old August 27th, 2004, 11:19 AM
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Arryn Arryn is offline
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Default Re: Dom 3

Quote:
deccan said:
Overall, I feel that there aren't enough summons. By this I mean that, yes, the variety of summons is sufficient to fill most (all?) of the available niches gameplay-wise, but not theme-wise.
Well, once IW provides us with the ability to edit themes, that shouldn't be an issue, should it? You can just mod things until you're happy with them.

Quote:
deccan said:
And how about summons (and other rituals) that cost more than one type of gem, just as magic items currently do?
A good idea, though balancing it given various nation's / theme's access to gems might be tricky.
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