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August 27th, 2004, 09:35 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: There is no drone bug...
Other than the simple fact that loading up 250 spread out ships with seekers all the time is a huge micromanagement nightmare, of course. 
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August 27th, 2004, 09:55 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: There is no drone bug...
There is still the problem that they keep launching in combat till the enemy ship is destroyed. So you could throw one sacraficial ship at a fleet bearing down on you and seriously deplete their stock of missles. If the combat ai more inteligently only launched enough drones to kill the available targetrs then it would be ok.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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August 27th, 2004, 10:16 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: There is no drone bug...
*unlurks
but Geo, you can do that. There is a 'Drones per Target' setting in strategies.
*engage lurking device [img]/threads/images/Graemlins/icon27.gif[/img]
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August 27th, 2004, 10:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: There is no drone bug...
But does it actually _work_?
Also, it is a very imperfect solution, as the number of drones you want to shoot at two different targets is often quite different...
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August 29th, 2004, 10:33 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: There is no drone bug...
Quote:
Imperator Fyron said:
But does it actually _work_?
Also, it is a very imperfect solution, as the number of drones you want to shoot at two different targets is often quite different...
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oh, yes. It does work.
and no. It may not be perfect, but it is a good thing. 
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