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  #1  
Old August 29th, 2004, 12:26 AM
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Graeme Dice Graeme Dice is offline
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Default Re: lategame balance . are my concerns true ?

Quote:
Boron said:
devils have only 8 protection .
they are 50% susceptible to cold .
this means that your mentioned spell ice strikes works quite well against devils too .
Not nearly as well as against vampires, where the 18 damage will have a good chance of killing them in a single hit. Devils can survive about 2 ice strikes.

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a devil has 14 str + does 7 damage with his trident .
a vampire has 13 str + 0 ap damage .

The devil also has a tail that gives it a second attack.

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vampires suffer from fire spells true .
but from ice strike both suffer the same .

Not at all. Vampires take the full 18 damage from ice strike. Devils reduce the damage by 8 by their armour, and it is then only increased to 15 damage. They can take twice as many hits as vampires.

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from lighning spells both suffer too.
Except that the devils can survive 37% more damage.

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all in all the devil is really good too but you need a dwarfen hammer to forge a soul contract for 60 slaves .
the soul contract may be killed after a couple of turns by the horror attack too .
You don't need to use dwarven hammers. For the 5500 blood slaves your 100 vampire lords cost, you can build 68 soul contracts without hammers, 91 with hammers.

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add the fact that vampires are immortal and can be thrown at you repeatedly .
Throwing them at someone repeatedly doesn't matter that much when they can be defeated without any real losses.

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finally with murdering winter i could inflict probably huge casualities to your devil horde thnx to 50% cold suceptibility.
Not that many will perish. Virtually none if they sit in a castle.

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devils are really good too but especially when i am defending and you are only 2-3 provinces away from my capitol you will face the vampire horde each turn repeatedly.
But since they are mediocre summons, it's possible to defeat them without suffering too many losses.

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oh finally soul contract is b5 . so you need to forge normally 2 items for your mages like a brazen vessel + a blood thorn for abysian warlocks e.g.
vampire lords can chainsummon themselves with a cheap skull staff only .
This really doesn't matter one bit. The one time costs to create the necessary items are washed out in the long term, and 40 blood slaves for two boosters is still cheaper than 10 death gems for a blood nation.
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Old August 29th, 2004, 08:54 AM
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Boron Boron is offline
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Default Re: lategame balance . are my concerns true ?

Quote:
Graeme Dice said:

The devil also has a tail that gives it a second attack.


yeah but it is -2 damage or something like that .


i would like to know though because it does paralyzing damage what this effect does ?




that the vampires are undead is probably their great weakness . but if it forces your opponent to consider some wither bone mage squads when you mix in then something different it is good too .


since the vampires + the devils are more or less generated for free they are special .
you can get no other quite good summon in this numbers so cheap .

they are both excellent fodder at least .
the devils are toughter true but the vampires on the other hand can luckily kill perhaps a few scs and quite reliable thugs .
if you enemy considers really casting lots of wither bones this is even greater because your other troops mixed in are then not targeted at all .
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