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June 10th, 2001, 10:13 PM
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Re: Fighter questions
quote: Originally posted by Marty Ward:
I like DUC's as my weapon because they are cheap.
You must mean because the tech is cheap, because the weapons are a minor component of the fighter cost. What I am interested in is what is most effective assuming all tech has been learned by everybody.
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June 10th, 2001, 10:44 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
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Re: Fighter questions
Yes they are a cheap tech but they also cost less resources which could add up after constructing 10k or so of them.
You can fit 2 of these instead of 1 small ppb. A stack of 10 fighters with 2 each will do 300 damage, which ain't to bad.
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June 11th, 2001, 08:57 PM
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Major
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Join Date: Dec 2000
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Re: Fighter questions
You can also fit 2 small meson bLasters on a large fighter, for increased range (10 damage for each MB at range 3, vs. 15 damage for each DUC at range 2). Of course, if you're playing a Temporal race, you can use "Small Time Distortion Burst" weapons; same space requirement as DUC or MB, but does 4x damage to shields; base damage rate is equal to DUC.
I've heard the organic weapons do well on fighters, too, but I've never played an Organic race...
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June 11th, 2001, 09:15 PM
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First Lieutenant
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Join Date: Jan 2001
Location: Randallstown, Maryland, USA
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Re: Fighter questions
Have you tried the Dev mod with the Assault Bomber and mounts for fighter weapons? The Cue Cappa designed fighters that do 250 damage each. Couple of 10 stacks of them will get your attention!
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June 11th, 2001, 09:49 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Fighter questions
quote: Originally posted by DirectorTsaarx:
I've heard the organic weapons do well on fighters, too, but I've never played an Organic race...
Yeah, that Organic Tech has that nasty little "Electric" weapon that does like 30 damage at 2 spaces every turn or 2 (I think). I'm at work so I don't have the details handy, but ISTR it being the best weapon for fighters (IMO).....
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June 12th, 2001, 04:09 AM
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Re: Fighter questions
Ouch! I did not realize there were fighter weapons for the race specials! I guess I better check that out because in my game I am up against :
Pyschic - Abbidon, Cue Cappa
Crystallurgy - Cryslonite, Phong, Piundan
Religious - Narn
Temporal - Pyrochette, Sallegra
Propulsion - Rage, Sergetti
Organic - Ukra Tal, Xi Chung
nothing so pushovers ? - Amonkrie, Colonials, Drushocka, Eee, Krill, Sergetti, Toltayan, Toron
I was only going to build 7 pd battle cruisers times 80 locations. Looks like I better make that 14 - two per starbase defense base.....
[This message has been edited by LCC (edited 12 June 2001).]
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June 12th, 2001, 05:06 AM
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Lieutenant Colonel
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Join Date: Mar 2001
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Re: Fighter questions
quote: Originally posted by rdouglass:
Yeah, that Organic Tech has that nasty little "Electric" weapon that does like 30 damage at 2 spaces every turn or 2 (I think). I'm at work so I don't have the details handy, but ISTR it being the best weapon for fighters (IMO).....
Small Electric Discharge, range three, damage 20, rate 1, size 3kT. I remember that one's stats by heart, since I use it so much. I'm not sure about price, but it's the best fighter weapon in terms of damage per turn per kT. Plus it has the longest range among fighter weapons. Favorite design has two variations: Large fighter, 8xengines, 1xshield, 2xSmTDB, 1xSmED, afterburners; or same design only 1xSmTDB, 2xSmED. Kill the shields, then kill the stuff under them 
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