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August 30th, 2004, 08:39 AM
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Corporal
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Join Date: Aug 2004
Posts: 88
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Re: PBW PvK Proportions Game #2
I think higher speed would work fine. Would differentiate the two hulls, and it would make sense for a population transport to be faster.
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August 30th, 2004, 12:36 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
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Re: PBW PvK Proportions Game #2
Of course, then what's to stop the player from using starliners in place of transports, since the starliner modules provide IMMENSE cargo space? 
__________________
The Ed draws near! What dost thou deaux?
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August 30th, 2004, 03:18 PM
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Corporal
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Join Date: Aug 2004
Posts: 88
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Re: PBW PvK Proportions Game #2
The maint bonus on regular transports! 
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August 30th, 2004, 05:22 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Yes, the cheapness, and the role of moving less than 1000 kT of stuff around.
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August 31st, 2004, 10:06 AM
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Lieutenant Colonel
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Join Date: Dec 2000
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Re: PBW PvK Proportions Game #2
Might we put the Prop#2 game on ALPU rather than "no automatic turns"? It looks like all our turns are in, and given that the first 10-30 turns are rather straightforward, the sooner the better...whee!
Just a suggestion.
Thanks again,
Alarik
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August 31st, 2004, 03:36 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Yes, of course. I haven't sent my turn in yet, but hang on a sec...
PvK
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August 31st, 2004, 03:40 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: PBW PvK Proportions Game #2
Both new games are on ALPU now, though all those "ready" players before were just the empire files ready - now we need to send in our first turns.
PvK
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