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View Poll Results: Which of the following would you prefer?
Sheap's suggestion: a bravery option for commanders, to rout if their troops rout, or not 13 20.63%
Panther's suggestion: all commanders must make a morale check whenever an army routs or dies, but they carry on fighting if they succeed 16 25.40%
No change to the present system 34 53.97%
Voters: 63. You may not vote on this poll

 
 
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  #11  
Old August 30th, 2004, 03:13 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Poll: morale and routing

Quote:

i have made so many arguments now why there should be upkeep cost for summons .

As I have said before: your "fix" would simply reduce the number of summoned troops and those gems would go into heavily equpped SC's.

Summoned troops are not a problem in dominions2. Heck you don't see that many of them going around ( other than a notable few ).

Quote:

As far as I can see the mad dash for SC's is done by the same people thinking the same way. Or some more experienced people who know they are playing with people who will try to fight fire with fire). The fix for SC's is often in the units that those people consider "worthless"

I really doubt that the direct solution to SC's is with units that are considered "worthless". I would love to hear of an example.

I have seen lower end SC's killed by normal units ( Banelords in particular can often be killed by elite units 'en mass). However higher end SC's ( ice devils for example ) simply can not be killed by normal units. One equipped ice devil using no artifacts can kill an unlimited number of devils. I can't think of any more combat capable unit than devils.

Heck one specifically equipped Wraith Lord ( again with tech 6 and below items ) can also take on any number of devils number of devils.

I have no problem with an SC with a couple of artifacts taking a nigh-infinite number of units, that is very thematic. But one powerful summon equipped with "run of the mill" ( ie: not the types of items that books are about ) taking on any number of troops is not thematic.
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