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September 2nd, 2004, 12:10 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
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Re: MP Game - Yarnspinners
Just my personal opinion, but I think this competition is being too "bland" if the judge(s) continue to refrain from judging the relative "quality" of the yarn. It's like you get 2 points automatically simply for handing in your homework, but there's no effort to differentiate those trying to be really entertaining and those just filling in something for every turn.
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September 2nd, 2004, 12:12 AM
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First Lieutenant
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Join Date: Nov 2003
Location: Hobart, Australia
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Re: MP Game - Yarnspinners
Quote:
deccan said:
Just my personal opinion, but I think this competition is being too "bland" if the judge(s) continue to refrain from judging the relative "quality" of the yarn. It's like you get 2 points automatically simply for handing in your homework, but there's no effort to differentiate those trying to be really entertaining and those just filling in something for every turn.
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Yes, that's down to my laziness, really. I believe the new administrater, Magnate, plans to do a better job.
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September 3rd, 2004, 10:26 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: MP Game - Yarnspinners
Quote:
Zapmeister said:
Quote:
deccan said:
Just my personal opinion, but I think this competition is being too "bland" if the judge(s) continue to refrain from judging the relative "quality" of the yarn. It's like you get 2 points automatically simply for handing in your homework, but there's no effort to differentiate those trying to be really entertaining and those just filling in something for every turn.
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Yes, that's down to my laziness, really. I believe the new administrater, Magnate, plans to do a better job.
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Interesting - I was very careful in my first post, in case people really didn't want me to judge relative quality. I'm quite happy to be a bit discerning (only 1 point for just filling it in, 2 points if it's good, maybe a rare 3rd point for outstanding) - but please, everybody chip in if they don't like this idea ....
CC
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September 3rd, 2004, 10:28 AM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: MP Game - Yarnspinners
P.S. Please, somebody tell me the days on which the turns are run. I'm planning on giving points for turn 3 reports this weekend, on the assumption that turn 4 runs some time Saturday or Sunday. Then you have until the following run (Wed?) to write turn 4's pieces, etc. etc.
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There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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September 3rd, 2004, 11:49 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: MP Game - Yarnspinners
Check here on Mosehansen to see when the next hosting is due. I think it hosts thursday/monday. Make your own calculations for your timezone.
As for points, I am pretty certain that everyone included does it for the fun, not for points. That said, I don't mind any incentives for everyone to keep writing their stories... I can't wait until turn 60's culmination. Will puffyn locate the missing Holy Butter? Will Lillith the Damned get bored with her new playthings? Will the Ghost of the Wingless finally find the rest he doesn't deserve? Yeah, I read 'em. 
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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September 3rd, 2004, 10:21 PM
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Sergeant
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Join Date: May 2004
Location: Massachusetts, USA
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Re: MP Game - Yarnspinners
I agree with Noth, writer of Posts.
This game is all about the stories, rather than "points" or "winning" or other linear, western concepts like having your narrator actually survive long enough to establish a consistent voice.
On a related note: I recently read this AAR and thought that it would be nice to have some maps for our game. Obviously posting pictures of the maps while the game is in progress is a little too revealing, but perhaps everyone could make screenshots (or just a copy of their turn) every five turns. Then, when the game is over, someone could make complete situation maps every 5 turns and edit them into the thread for posterity.
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September 4th, 2004, 05:08 AM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: MP Game - Yarnspinners
Quote:
puffyn said:
I agree with Noth, writer of Posts.
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Huh, I still don't know if I'll keep on cycling through his few existent titles, or if I'll invent new ones as we go along...
Quote:
(...)but perhaps everyone could make screenshots (or just a copy of their turn) every five turns. Then, when the game is over, someone could make complete situation maps every 5 turns and edit them into the thread for posterity(...)
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Good idea. I'll try to remember and screenshot the map every five turns. Someone should do the same for the score graphs. 
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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September 6th, 2004, 08:47 PM
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Second Lieutenant
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Join Date: Jun 2004
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Re: MP Game - Yarnspinners
Summer, year 1. (Turn 4)
This month a great mystery arose in the God Mountain. Oginga, Voice of the Lord, ventured into the caves in search of ancient wisdom. I don't understand the mortal obsession with ancient wisdom. It's always ancient this, ancient that. The mortals believe there is an ancient god, buried in the mountain, who teaches dark arts to those he deems worthy. Oginga, inspired by his new holy power, wished to seek this ancient wisdom. He and a party of three retainers went into the mountain.
Apparently, I'm not ancient enough for him.
Anyway, it's not true. None of it is. It's a fifty thousand year old translation error. In the Old Machakan language - and that's the Old Machakan language from my time, not now - nowadays they call it 'Really Old Machakan' - the word for spider is "reluz", and the word for god is "relozu." Of course they have a common root, because the ancient Machakans worshipped spiders, before they were tamed. It's actually just Spider Mountain. No gods, just spiders, and some unusual spider-human crossbreeds.
I'm going to let them keep calling it God Mountain, though. I always liked that name. Sounds like some sort of theme park attraction. But a mortal's holy site basically IS a divine theme park attraction.
Oginga, of course, returned without ancient wisdom. But he did pick up one of those half-spider men, whose magical knowledge requires sacrifices, which are not to be found in the caves. Azaan, the Black Sorcerer, has come out to see if those who dwell upon the surface might have more compatible magical energies.
In the dark caves all of Oginga's retainers were slain by God only knows what. Actually... God doesn't know what. And I speak from experience here. But only one of them was devout enough for his spirit to return to the surface. I am curious why Oginga cannot find better followers, nor trust his own deity's wisdom. My new prophet has gotten off to a slow start. Perhaps he will make more of a name for himself in the future.
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September 24th, 2004, 09:10 PM
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General
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Join Date: Sep 2003
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Re: MP Game - Yarnspinners
On another matter, both Sheap and Jarenko (Machaka and Atlantis) seem to have been AWOL for the past two weeks, and I did not hear anything about their absence on the forums. Should we wait for them or attempt to find a replacement, assuming there was a master password for this game?
I will be asking Zapmeister about the master password; since we are going PBEM, the players themselves can have this password, as you will only be able to access your own nation. If there is no master password, is there any way to access the password-protected nations? I guess it is not possible, but I hope I am wrong here.
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September 24th, 2004, 09:30 PM
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Sergeant
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Join Date: Nov 2003
Location: Berlin
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Re: MP Game - Yarnspinners
If you don't have a master password, and the nations are password protected, there is nothing you can do apart from terrorizing Sheap and Jarenko to show up and hand over the passwords, unless you manage a few lucky guesses.
I'm fine with either waiting, finding replacements or turning them to AI.
Which turn files are you currently missing?
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Shut your mouth, it could open your mind! - from Skyclad's On With Their Heads!
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