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Old September 7th, 2004, 12:36 PM
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Ruatha Ruatha is offline
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Default Re: Official Launch of the SE4 Companion

Hmm, as I said I'm not at home now, can't check.

If it isn't in the base SE IV folder it's propably in the DATA folder.
Rightclick on the SE IV folder and select search, enter path.txt and press enter.


The reason you couldn't view combat in the companion was that it was looking for it in the mod folders savegame directory.
Will have to look into how the mod launcher has solved this..

When you start a game in the main savegame folder with the mod launcher, do you then first start the game with the mod and load the savegame in SE4 or do you click on the savegame in the modlauncher??
It's the loading of the combat.cmb that i can't get the hang of if it's outside the standard savegame folders..

This is what I found in the modlaunchers documentation:

Code:
To load a mod for a saved game you must make sure you
save the game into “SE4Path\<modname>\savegame”
(e.g. “D:\SpaceEmpires4\Pirates\Savegame\”).
Doing that will also keep your saved games organised and
means you will never accidentally
load a saved game using the wrong mod.
If you *really* want to load a saved game using a different
mod, either move the saved game, or just launch into SE4
having selected the mod on the left, then load the game
using SE4’s built in interface


I'd really like to solve this for the next Version.
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