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  #1  
Old September 8th, 2004, 02:52 AM
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Default Re: I suck with Pythium ... please help!

I always go principe, though some prefer the hastati for the gold savings. hatchlings are quite close to useless; the full grown, except in serpent cult, rarely of use. good against miasma c'tis.

the gladiators are, in theory, a good troop for scratch Last minute defense, say of an isolated mage communion. or as the lead troops in a battle you expect to take very heavy losses in. In practice, I almost never buy any. I once bought some (in a very early game) on the theory that they were cheap patrollers, until they caught a scout... ;p
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Old September 8th, 2004, 02:55 AM

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Default Re: I suck with Pythium ... please help!

Quote:
archaeolept said:
I once bought some (in a very early game) on the theory that they were cheap patrollers, until they caught a scout... ;p
yeah, i can see how they would be wonderful for patrolling, especially if you wen't for blood with your pretender or something.
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Old September 8th, 2004, 04:04 AM
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Default Re: I suck with Pythium ... please help!

Quote:
archaeolept said:
I always go principe, though some prefer the hastati for the gold savings. hatchlings are quite close to useless; the full grown, except in serpent cult, rarely of use. good against miasma c'tis.

the gladiators are, in theory, a good troop for scratch Last minute defense, say of an isolated mage communion. or as the lead troops in a battle you expect to take very heavy losses in. In practice, I almost never buy any. I once bought some (in a very early game) on the theory that they were cheap patrollers, until they caught a scout... ;p
Heh. Not sure - think it was another game, against Quantum Mechanic, but one of my flying harpy scouts stumbled on his capital. There went about 30 of my allies gladiators, against a scout. Almost makes empowering a scout for Air Trapeze worthwhile - trapeze the scout in, there go the gladiators, then bring in the real army on foot.

About hydras : I find the full grown ones very useful, with the right troop placement, choice of leaders, battle magic. The hatchlings? Even better - they make the _best_ shish kebabs!
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Old September 8th, 2004, 08:48 AM
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Default Re: I suck with Pythium ... please help!

Hm in theory the hydras are nice .
You could e.g. lead them by a banelord , bane etc. and mix in some undead fodder to prevent routing .
The problem is just that the undead fodder gets killed to easy so it is very costintensive .
You could combine the Hydras with behemoths this should prevent routing and the behemoths should be alive at least sometime .

For Broken Empire ermor they would be much more useful though since they could generate their reanimatefodder undeads in the quantities needed without too high costs

Living statues could work rather well too

Strategic move of 1 and higher upkeep then an Archtheurg limit their usefulness though .

As archaeolept said Principes / Hastatati are just normally more useful .
The "routpreventing" normally takes just too much effort/resources to really consider hydras i think.
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Old September 8th, 2004, 05:09 PM

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Default Re: I suck with Pythium ... please help!

I'm playing Pythium right now in an MP game, and it's been great to have this thread resurface, with new comments. In the game, I'm doing reasonably well, but I've made more than my share of tactical mistakes, leading to the following questions.

Quote:
Cainehill said:
About hydras : I find the full grown ones very useful, with the right troop placement, choice of leaders, battle magic. The hatchlings? Even better - they make the _best_ shish kebabs!
1) I believe that hydras are effective (played well), but like others I'm having some difficulty in using them cost-effectively. Am I correct in thinking that the main reason why you want hatchlings is simply to make the group bigger at something less than the cost of the full hydras?

If so there must be some more or less optimal ratio between hydras and hatchlings - I'd guess around 1::4. Does that sound reasonable?

2) I've found it very easy to use Principe cost effectively - as such I'm probably over using them. This thread has given me plenty of ideas about using hydras/hatchlings, but what about Emerald Guards? Does anyone out there particularly like them? At the least they seem like good body guards for your Arch Theurgs, but while I haven't tried it yet, it seems like they might be worth paying for in larger numbers as a line behind the Principe, or perhaps mixed in with Principe.

3) On Serpent Cataphracts, they seem like really good troops, but it's always a tough choice when you know you can get so many more Principe. So far I have put together a few times Groups of 5-7 Cataphracts, and they have been effective, but I wonder if I'm underutilizing them. Also, perhaps because my Groups were too small they didn't survive as long as I might have hoped (although in at least one case they took out a goodly number of devils before routing).

Anyone have any pointers on the minimal size of a Cataphract squad? Has anyone out there found it useful to mix other units in with the Cataphracts? Has anyone out there found the Serpent Lord worth paying for?

4) Currently I'm fighting Abysia, and I've found it particularly difficult to kill devils. I guess I'm doing ok, as the number of devils that are showing up is reducing, but still any pointers on countering devils would be appreciated! And especially pointers on eliminating a raid army of devils plus demonbred would be most appreciated!
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Old September 8th, 2004, 05:20 PM
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Default Re: I suck with Pythium ... please help!

group of theurgs (say 6+)really preferably w/ spell foci, and communicants(8), fronted by principe w/ some mixed in as theurg guards

quickness, communion master, banish demon X3
(have one scripted to cast the occasional fanaticism too, and one scripted to luck, twist of fate, charge body, astral shield, to buff the commies). more theurgs and communicants are always good.

just make sure to have enough principe or hastati as well to engage the devils.

summon up some false horrors too - no need to communion whichever theurg you assign to that task.
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Old September 8th, 2004, 11:14 PM

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Default Re: I suck with Pythium ... please help!


thanks for the info Arryn, Archaeolept.


Quote:
archaeolept said:
group of theurgs (say 6+)really preferably w/ spell foci, and communicants(8), fronted by principe w/ some mixed in as theurg guards

quickness, communion master, banish demon X3
(have one scripted to cast the occasional fanaticism too, and one scripted to luck, twist of fate, charge body, astral shield, to buff the commies). more theurgs and communicants are always good.

just make sure to have enough principe or hastati as well to engage the devils.

summon up some false horrors too - no need to communion whichever theurg you assign to that task.
This sounds like excellent advice, and good detailed suggestions on scripting. Assembling this force, and have it be in the right place and the right time (given the strat move of 1 for Arch Theurgs), is a little tricky.

It'd be cool to have this kind of force teleport in somewhere, along with a teleporting/cloud trapezing SC or two. I've tried combining CoW with Arch Theurg teleport, but that doesn't work too well as the CoW hawks rout so quickly against devils.
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Old September 8th, 2004, 11:24 PM
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Default Re: I suck with Pythium ... please help!

not arch-theurgs, unless you have some special need for their communioned random - say a 1N arch-theurg, communioned, can cast relief x 5
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Old September 8th, 2004, 11:36 PM

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Default Re: I suck with Pythium ... please help!

Quote:
archaeolept said:
not arch-theurgs, unless you have some special need for their communioned random - say a 1N arch-theurg, communioned, can cast relief x 5
Doh! That makes much more sense. All though it probably indicates I've been under recruiting theurgs, and over recruiting arch theurgs. I like the idea of using a 1N arch theurg, communioned, to get access to relief tho.
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Old September 8th, 2004, 11:58 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: I suck with Pythium ... please help!

Quote:

I've found it very easy to use Principe cost effectively - as such I'm probably over using them.

I have the same problem. They are so good that it's hard to stop using them. They really are excellent troops.

Quote:

hat about Emerald Guards?

Well their stats are fantastic. But their strat move of 1 worries me. As such I never build them. Too bad, since they are so excellent.

Quote:

Currently I'm fighting Abysia, and I've found it particularly difficult to kill devils.

Indeed that is why I made this post originally. While I was killing the devils at a great rate in the game ( mostly due to errors on the other player's side ) I knew that once he got his act together I was cooked. There really was little I could do to stop them.

All I can say is that nifel flames and shimmering fields are your friends. Those two spells kick *** a little, although they are expensive.

Also falling frost does hurt the devils and that worked somewhat ok. So quickness, communion master, with at least 8 or even better 16 communicants, and falling frost x3 hurts the devils.

But devils are *hard* to kill. They are one amazing troop. And they are basically free. I find that the combination of great SC's and devils make blood empires really hard to combat if they get rolling.

Quote:

quickness, communion master, banish demon X3

I'll be honest here. I've never tried that. But I have to ask: have you? I mean devils have an MR of 17 which is what gives Pythium fits since a lot of Pythium's battle magic has an MR check. I can see it working, but if that works I think that mass soul slay would work just as well. Perhaps I'm wrong. I would love to hear how you got it working.

Quote:

not arch-theurgs, unless you have some special need for their communioned random - say a 1N arch-theurg, communioned, can cast relief x 5

That random is golden for Pythium it's true. There are so many possibilities that really can make battles easier. It's too bad that Pythium's magic is so painfully locked into 3 paths. But if they had magic like arco with the very cheap communicant it would be too powerful ( but oh so fun to play ).
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