|
|
|
 |

September 8th, 2004, 12:10 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
Quote:
Boron said:
Quote:
Cainehill said:
(For example: my scout watched _two_ very well equipped golems lose to one VQ. In fact - the VQ was unconscious, and the tramplers _STILL_ couldn't do anything to her - they'd trample, the VQ would shift about the battlefield in her sleep, and the golems kept losing fatigue until the VQ woke up and finished things. This, despite the fact that the golems had good weapons.)
|
How did the Vq get unconscious ?
She has 0 melee encumberance so did she win against the golems AND e.g. a drainlife caster to fatigue her ?
Or does trampling do fatigue to the target ?
|
Casted enough big spells to drive her unconscious.
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

September 8th, 2004, 01:02 PM
|
First Lieutenant
|
|
Join Date: Jul 2004
Location: California
Posts: 631
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
Quote:
Cainehill said:
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
|
I believe I've seen this with all my pretenders, but it's hard to say if it's a bug, or a reflection of ambiguous combat reporting. Much as I enjoy this game, I really have a hard time getting a precise understanding of what has ocurred in combat, based on watching the replays.
The ambiguous aspect w/r to fatigue is that I don't know the sequence of recording fatigue vs. when actions are taken. For example if my pretender shows 103, then the next round the sequence could be:
1) fatigue drops to 98
2) pretender casts 5 fatigue spell
3) fatigue back to 103
4) fatigue updated on pretender's fatigue display
In which case, no bug.
But I've seen other cases where I something more complex is going on, but I really don't know enough about fatigue mechanics to attribute it to a bug, or my lack of knowledge.
Whatever the case, one of my most wished for improvements in this game is more detailed/accurate information reported during combat.
|

September 8th, 2004, 05:12 PM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Looking for help with SC pretenders
Tuna,
nice post that sounds like a good pretender.
|

September 8th, 2004, 07:36 PM
|
Corporal
|
|
Join Date: Jan 2004
Location: LA, CA
Posts: 56
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
My question and or problem I am having with SC is many MP games now are using Very Difficult Research. Which means if your counting on early expansion from and SC it just does not seem to work for me. Oh and most games are indy sth 7 or better.
Even Dragons, Cyclops, Wynm all seem to die or take an affliction if used with just Alt 1 research, if I wait for any more research my opponents already have a lot of places under there control. So what are they doing different from me is the questions.
|

September 8th, 2004, 08:27 PM
|
First Lieutenant
|
|
Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
Quote:
wolfkinsov said:
My question and or problem I am having with SC is many MP games now are using Very Difficult Research. Which means if your counting on early expansion from and SC it just does not seem to work for me. Oh and most games are indy sth 7 or better.
Even Dragons, Cyclops, Wynm all seem to die or take an affliction if used with just Alt 1 research, if I wait for any more research my opponents already have a lot of places under there control. So what are they doing different from me is the questions.
|
Expand with regular troops? I usually use 1 national army, starting from turn 3 or 4, 3-4 turns later I can field second national army, and pretender joins the expansion team as soon as something useful is researched (for example, Alteration-3).
|

September 9th, 2004, 12:04 AM
|
First Lieutenant
|
|
Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Looking for help with SC pretenders
I personally find that high indep+Very Difficult research == sacred troops with a bless.
However I am currently playing a game in which Ulm did *very* well smashing indeps of strength 9 with his blackplate+legions of steel.
In the end he got hurt by a blood nation, however the game is not decided yet.
|

September 9th, 2004, 07:05 PM
|
 |
Corporal
|
|
Join Date: Feb 2004
Location: SoCal
Posts: 158
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
Can you tell me how your Ulm got hurt by a blood nation? I might be in that position soon in an MP game I am currently in...
__________________
***
-ef
|

September 9th, 2004, 07:18 PM
|
 |
Lieutenant General
|
|
Join Date: May 2004
Location: Bavaria , Germany
Posts: 2,643
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: Looking for help with SC pretenders
Quote:
Cainehill said:
Casted enough big spells to drive her unconscious.
That said - it really seems that I've watched VQs and perhaps some other beings continue doing things when their fatigue is over 100. Possibly a bug.
|
Hm thats really weird then . Even though your opponent made scripting errors the vq still won
Quote:
Huzurdaddi said:
I personally find that high indep+Very Difficult research == sacred troops with a bless.
However I am currently playing a game in which Ulm did *very* well smashing indeps of strength 9 with his blackplate+legions of steel.
In the end he got hurt by a blood nation, however the game is not decided yet.
|
Yeah very difficult research / low magic site frequency is done trying making magic a bit less important but it fails because it strenghtens as you said the nations with blessed troops / good troops and blood nations .
So nations like e.g. pythium / arco get weaker but especially the blood nations really benefit . Especially Abysia/Vanheim should there be really excellent nations . They have good troops , Blessable troops and blood hunt ability . Vanheim has a bit better troops but less good bloodhunting .
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|