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Old September 9th, 2004, 05:34 PM

AMF AMF is offline
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Default Re: Making Carriers and Fighters more usefull.

I would love to see a mod that enabled carriers and fighters to be more potent. But there must be a way to do it without a sense of "deux ex machina"

Put another way, the reason aircraft are so potent in todays world, and why we put so much effort into the Carrier strike Groups et al, is becuase the aircraft travel in a different medium than the ships. Because aircraft fly (through air) and ships steam (in water) they have fundamentally different modes of action.

Cna these different modes of action be better simulated in a SE4 mod, rather than just making "carriers never miss" or somesuch.

For example, why not make fighters hace the capacity to carry many more weapons loads and carriers able to carry more fighters and make the fighters a LOT faster. Say they start at speed 10 and ships at speed 2, or something like that. Make fighter tech a lot cheaper.

Also, I would note that carriers in our modern navy are vast monstrosities entirely devoted to supporting their airwing. Actual armament on carriers as well as defensive ability is almost zero. Carriers have jets on patrol and their escort ships to defend themselves. That's really it. It would be nice to simulate that...

That is not really possible in SE4, but on a practical
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Old September 9th, 2004, 05:39 PM
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Fyron Fyron is offline
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Default Re: Making Carriers and Fighters more usefull.

One option is to give fighters armor that gives them lots of hit points, so they don't die by the dozens per shot...
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