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  #1  
Old June 14th, 2001, 04:58 AM

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Default Re: Remote Mining Economics

It is not hard to find a scoring profit. Look for type 3 single star solar systems. Planet IV always has two moons. The base costs 25 score points x1000 +5181 maintenance says look for total greater than 164. To have it Last 25 turns at a scoring and maintenance profit look for 164+75 = 239. Of the 13 such systems in my homespace on map6 there were six really good ones - Ute@246, Vote@303, Equal@343, Eural@278, Sop@306, and Ebb@283. Combined 1759 * 184 per turn minus 6 * 5181 is a minerals profit starting at 292570. In 25 turns it drops to 1309 * 184 - 6 * 5181 = 209770. Since the scoring for bases is 25 * 6 = 150 then I am still making a scoring profit on the set of 59k and would not need to scrap for another few turns. My profit over base maintenance for the least of them would continue for 246 - 3N = 29 makes N = 72 turns by which time the game will be OVER because it is already turn 47 and the soonest I can do this is about 55.
As I said before it only makes sense if you need your score to remain below MEE while getting a boost in minerals, and do not do it if you expect to get the proper atmosphere race any time soon. In my case both are true.
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  #2  
Old June 14th, 2001, 06:34 AM

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Default Re: Remote Mining Economics

LCC are you some kind of statistics major or do a lot of work with analytical math? You do more number crunching on this game by yourself than the rest of us combined <G>
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Old June 14th, 2001, 07:13 AM

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Default Re: Remote Mining Economics

Well I guess I HAVE gone a little overboard the past few days designing starbases. This is the first game where I have had both the tech and the economic capability to finance them. So these designs are my first attempt. A search on starbase did not reveal much in the way of designs. I thought less experienced players might find them useful, especially if they are playing a ten good planet high tech start.
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Old June 14th, 2001, 08:44 AM

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Default Re: Remote Mining Economics

I didn't mean for that to come out negative, just seems like you're someone who's used to doing a lot of number crunching.
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  #5  
Old June 14th, 2001, 03:20 PM

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Default Re: Remote Mining Economics

A hopeful question, but one I am fairly sure the answer is no.

If you have a facility (the Nature Shrine in the Religious Tech tree) that improves all statistics of the planets in the system, does that counter the loss of 1% per turn due to mining? Or does it only improve the stats for planets which you have colonized? This could be a way around the loss of planets due to over mining.
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  #6  
Old June 14th, 2001, 03:58 PM
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Default Re: Remote Mining Economics

quote:
Or does it only improve the stats for planets which you have colonized?

Only colonized.

If you stuck a colony on there and built 10 Value improvement plants, you could get any planet up to 255% value in only about 80 turns.
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  #7  
Old June 14th, 2001, 04:35 PM
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Default Re: Remote Mining Economics

Do RM ships work cloaked? Hrm.

One evil remote-mining thought that came to mind was that of a maintenance-free, crystalline race (yes, this might take many racial points...) sending out hordes of cheap remote-mining ships across the quadrant. The objective would be to reduce the resources available to non-crystalline players, while crystalline players could use their solar generators. If combined with generous use of planet-value-depleting intel operations, it might have an effect...

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