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September 13th, 2004, 09:43 PM
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Corporal
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Join Date: Feb 2004
Location: SoCal
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Re: MP game; very hard research. Any takers?
Sounds good to me.
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September 13th, 2004, 11:04 PM
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Corporal
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Join Date: May 2004
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Re: MP game; very hard research. Any takers?
I agree, let's play as fast as everyone gets their turn in.
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September 14th, 2004, 10:00 AM
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General
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Join Date: Sep 2003
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Re: MP game; very hard research. Any takers?
We will be then going this way; the only problem I have with this method is that it didn't occur to me before. But I guess I am indeed "Not stupid; just slow".
Yellow Cactus may be stalling turns in the days to come. Should we be waiting for his turns, or go ahead when the deadline kicks in? From the Yellow Cactus will stale thread:
Quote:
YellowCactus said:
Hello All!
I'm all packed up and leaving the Florida Coast. Expect my turns to stale for a couple turns....but If I don't return. I'm Dead.
-Yc
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September 14th, 2004, 12:18 PM
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Corporal
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Join Date: May 2004
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Re: MP game; very hard research. Any takers?
I think we should wait at least 24 hours from our Last hosting, but if he's not going to be around for a few days no sense delaying the game further.
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September 14th, 2004, 12:32 PM
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Corporal
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Re: MP game; very hard research. Any takers?
Alneyan - I have a suggestion. To save yourself so much work, why not zip everyone's turn and then just do a bulk email? Right now you are doing 17 emails every turn.
Or would this not work because I don't recall us setting passwords...
Just a thought.
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September 14th, 2004, 12:55 PM
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Re: MP game; very hard research. Any takers?
There is very little work involved in sending seperate emails: sending the mails themselves take two minutes (I have a template for each of you, and only need to attach your zip), and the zip files require less than one minute to be done.
There is also the matter of passwords; if you do not have one, everybody can access your turn (assuming they have your nation turn file). And then having only your nation-specific file is probably more convenient for the players themselves; it is much lighter to download, and you only see your own nation in the list. And Lastly, having only your own nation file should prevent any crafty player from "spying" on the other players through the hex-editing of their nation files.
So going with the current method doesn't take a lot of work at all, and is likely better for the players themselves.
Sadly, I do not know when will Yellow Cactus be able to play his turns again; himself may not be sure however. The best I could do here would be to "force" him to be replaced, and that's assuming he hasn't set up any password.
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September 14th, 2004, 01:37 PM
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Re: MP game; very hard research. Any takers?
Okay, makes sense.
If you have any contact with YellowCactus maybe you could play his turn for him? Or just default to buying troops, researching, preaching, etc. with no attacks or movement.
The moderator for my other pbem game plays your turn if you miss it which is better than just a turnover with nothing done or purchased.
We could probably all agree to some basic guidlines is such a situation where you have the authority to play a turn on someone's behalf in the interest of keeping the game moving.
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