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  #1  
Old September 15th, 2004, 08:29 AM
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Boron Boron is offline
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Default Re: Elemental King/Queen summoning limits?

Quote:
Arryn said:
I really need to go back to playing MP games. In SP, by the time I can summon these things I have such a commanding lead on all the AIs it's pretty safe to assume none of them will "steal" one out from under me. In the game I'm playing now, I have Gale Gate running, plus 3 other globals, so I'm almost 100% sure that no AI is in a position to challenge me on summoning such things. But playing SP spoils me. The AIs just aren't aggressive enough or creative and sneaky, like humans are.

Thanks for pointing out my brain cramp.
Perhaps you can strengthen the ai by using mods in early Versions like Cohens crusader mod , the ork mod and the one with the 4 handed creatures don't remember the exact name .
This way you would have to fight harder to win
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Old September 15th, 2004, 08:57 AM

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Default Re: Elemental King/Queen summoning limits?

I'd add some more unique summons to the game however, and improve the Tree Lords.

Some unique Astral summon should be appreciated I believe, one that is Blood + Astral too (and a demon troop too).
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  #3  
Old September 15th, 2004, 09:22 AM

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Default Re: Elemental King/Queen summoning limits?

I'm not sure. Astral gives you absolutely amazing battle-magic. It doesn't need summons as well.

Mark
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Old September 15th, 2004, 09:44 AM

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Default Re: Elemental King/Queen summoning limits?

Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
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Old September 15th, 2004, 10:12 AM
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Default Re: Elemental King/Queen summoning limits?

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Cohen said:
Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
Yeah it is two edged . Imo it is more supportative for path boosters / converting and lategame for wishing .

Soul slay / enslave mind are good but only against SCs .

And there is always the danger of magic duel .


I still haven't decided for whether fire or air is in general the best battlemagic . Air gives better Scs with the airqueens and is in many other areas more useful too though .
Anti-Sc only it is probably nature with charm .
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Old September 15th, 2004, 10:22 AM

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Default Re: Elemental King/Queen summoning limits?

Air is better usually, because you can:

Mirror Image and Mistform ...

Lightning (armor negating), Orb Lightning or Thunderstrike depending your target.
Wrathful skies is easy to reach via research and battle cast that Fire or Flame storm (or strike, I don't recall, 2 are battle magic 1 is ritual).

Not to count that Air gives precision to your mages, fire gives attack that is useful only on fighting mages like SCs.
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  #7  
Old September 15th, 2004, 10:30 AM
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Default Re: Elemental King/Queen summoning limits?

Yeah and air gives you the airqueens .
Both magic schools have though the problem that they don't work against SCs and probably later in the game the mages will be equipped with an air/fire resistence item too .

Especially the bloodnations have an edge here in midgame . If they face Airnations they can use a few storm demons and if they face Firenations they can use devils .

My problem is that i still haven't enough practical experience .

But i think killing SCs supported with some troops is almost impossible via battlemagic . If they are alone charm/soul slay etc. should work but if they have a bit support i think it is a real problem .
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Old September 17th, 2004, 04:41 PM

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Default Re: Elemental King/Queen summoning limits?

Quote:
Cohen said:
Not so good amazing battle-magic.
It's good if you've massed guys and the enemy are few and lacks of MR, but otherwise it's better elemental magic.
Astral lacks offensive battle spells, but Antimagic, Will of the Fates, Doom, and Astral Healing are all great support spells. And relatively cheap, especially if you can bring in some communion slaves.
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