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Old September 16th, 2004, 12:00 AM
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Default Re: Does this math work?

I tested bloodhunting quite a bit .

The poploss is not that severe :

Code:
 
Bloodslaves captured Populationloss

0 0
1-5 10
6-10 20
11-15 30
etc. etc.


Same pattern with patrolling . Every 5 brigands killed = 10 poploss .
Each brigand killed = -1 point of unrest .

A growthscale of 3 gives you +0,6% pop / turn .
With 5000 pop this is 30 population .
So if you hunt with 2 lvl 2-3 bloodhunters you will normally find about 10-12 slaves in average which is 20-30 poploss .
So unless events happen a 5000 pop province basically stays forever at 5k or grows even a bit .

My point on archdevils was intended psychologically :
Mictlan normally techs to construction 4 first for SDR .
If it has no W3B3 pretender most likely even to construction 6 for water bracelet .

As Abysia you can start the other way round because the SDR is not so urgent for your demonbreds , only from 90% to 100% while it is for mictlan from 50% to 90% with their Blood 1 priests .
So as abysia you can tech to blood 6-7 first and then to construction if you have W3B3 on your pretender .
Then you should get most of the Ice devils before mictlan does . Then he will surely think if Abysia even summons the ice devils they will surely have the arch devils too and won't even try .

If you are lucky you don't need to summon all ice / arch devils : Bifrons the ice devil , Nycator the ice devil ( no hand slots !) and Magoth the arch devil are pretty useless as SCs because of their weaker base hp and their low Astral magic . So if you have all but these stop summoning .

You have to watch jotunheim/marignon more they are often more likely to catch away a few ice devils / arch devils from you as Abysia than Mictlan .


2 Bloodhunters but keeping Taxes at almost 100% doesn't work . This way you get about +10-30 Unrest each turn . 100 unrest give you already 25% less chance to find blood :
Quote:
if 1d100 less than (10 + 40 x blood level ) and 1d5000 less than population and 1d400 less (I think it want to mean more. NDR) than unrest

effect is d6(oe) + blood level

[Kristoffer O.]

You could do the following though with heavy patrol :
Hunt with lots of hunters (5+) at 0 taxes and patrol .
I haven't tried this way practically but it should work and the populationloss/unrest should be not so significantly and it should take really lots of turns until a 15k province in which you do this falls beyond 5k population . But since i mostly played Abysia and lack cheap patrollers there i just hunt with 2-3 hunters at 0 tax with them in every province 4-8k or every significant poor province with slightly higher pop .
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