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  #1  
Old September 16th, 2004, 07:38 AM

DeadZone DeadZone is offline
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Default Re: Floating Point Crash

First thing to note

Photoshop and Paintshop are 2D graphic programs only (they can give a picture an apperance of it being 3D however, even though it isnt

Convert the XFile into a format that anim8tor can understand

End of the day, you have to create a 3d file in a program, save it and then convert it too a XFile
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Old September 16th, 2004, 05:53 PM
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mottlee mottlee is offline
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Default Re: Floating Point Crash

Floating Point Crash, I keep getting dumped to DT after running this for about 1 min I do not know what files to attach for someone to look at it
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Old September 16th, 2004, 07:07 PM
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Sundansyr Sundansyr is offline
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Default Re: Floating Point Crash

Quote:
DeadZoneMDx said:
Convert the XFile into a format that anim8tor can understand
End of the day, you have to create a 3d file in a program, save it and then convert it too a XFile
The crux of the problem is this: No one yas yet said what program can read the Xfiles. No one has given us any clue how to open them, manipulate them, save them... nothing.

I've been given a lot of pointers to what programs to use once I get the Xfile converted into something usable, but not the transition program needed to get it there.

Photoshop works wonders with the .bmp mesh textures so far as manipulating the colors... but that's about it. I really don't much care about modelling new ships, I was just trying to take an existing ship, give it a new mesh, new loadpoint slot configs, and maybe if I figure out how to do things some new 'firing points' that the game'll use... haven't a clue about that yet.
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Old September 16th, 2004, 07:28 PM

Phoenix-D Phoenix-D is offline
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Default Re: Floating Point Crash

If you want to give an existing ship a new mesh you DON'T need to edit the .x files at all. Those are only for makijg completely new meshes or modifing existing ones.

You want spaceobjects_xfiles.txt for swapping meshes around..
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