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				September 22nd, 2004, 02:49 PM
			
			
			
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				 Re: OT: Interesting math problem... 
 It's also known as "lucky guess".  While it is possible for a puzzle like that one to have one of the letters be zero, it is usually the case that one zero makes all zero.  Plus, since we were only going for a right answer to the puzzle, I could have chose V=0 first, found it was not valid, then jumped back into V=9.  But since I did V=9 first, and got a good answer, I could halt right there. 
Oh, and by the way, I'm taking a pre-graduate level theoretical computer science course and a high level number theory course currently.  Might have something to do with the intuition development    
Narf:
 
 [img]/threads/images/Graemlins/Hammer.gif[/img]
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				September 22nd, 2004, 02:54 PM
			
			
			
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				 Re: OT: Interesting math problem... 
 Um...Are you hammering me, the medal, yourself or the thread? Or giving me a hammer? 
				__________________ 
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				September 22nd, 2004, 04:03 PM
			
			
			
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				 Re: OT: Interesting math problem... 
 
	Quote: 
	
		| Will said: Oh, and by the way, I'm taking a pre-graduate level theoretical computer science course and a high level number theory course currently.
 
 |  You have my sympathy, for dread fills my heart at the very thought of the hardships you are underdoing. I can but express my compassion to you, and wish you well despite your suffering.
 
For your heroic efforts, I hereby grant you a Medal of Gallanty. Or I would have, had Narf not already done so. Besides, we are in a bit of a shortage of medals these days.
 
*Ducks for cover, right behind Narf. Hammers happen to fall from the skies these days* All this message was obviously to be taken with a grain of salt, and more than a single grain if more is available. |  
	
		
	
	
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				September 22nd, 2004, 08:37 PM
			
			
			
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				 Re: OT: Interesting math problem... 
 
	Quote: 
	
		| Kamog said: If you're allowed to use logarithms:
 
 sqrt (x) = e^(0.5 * ln(x))
 
 |  Kamog, I don't mean to be picky, but if you have decimal exponents available to do the e^ portion, you don't need logarithms at all:
 
sqrt (x) = x^(0.5) 
 
- it's a basic identity.
				__________________Of course, by the time I finish this post, it will already be obsolete.  C'est la vie.
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				September 23rd, 2004, 12:07 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 
	Quote: 
	
		| narf poit chez BOOM said: Um...Are you hammering me, the medal, yourself or the thread? Or giving me a hammer?
 
 |  Yes.
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				September 23rd, 2004, 12:22 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 /me is confused. 
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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				September 23rd, 2004, 01:30 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 
	Quote: 
	
		| Will said: 
 
	Yes.Quote: 
	
		| narf poit chez BOOM said: Um...Are you hammering me, the medal, yourself or the thread? Or giving me a hammer?
 
 |  
 |  Quite.
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				September 23rd, 2004, 01:46 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 
	Quote: 
	
		| Jack Simth said: Kamog, I don't mean to be picky, but if you have decimal exponents available to do the e^ portion, you don't need logarithms at all:
 
 sqrt (x) = x^(0.5)
 
 - it's a basic identity.
 
 |  Hmm, that's a good point.     
Yeah, I know that identity.  Actually I started off with it to get the equation: 
y = x^0.5 
ln(y) = ln(x^0.5) 
ln(y) = 0.5*ln(x) 
y = e^(0.5*ln(x))
 
I see what you mean, why use logarithms if you have decimal exponents available. |  
	
		
	
	
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				September 23rd, 2004, 01:55 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 So, how do you calculate 64^0.5 without a calculator? 
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				If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!  
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				September 23rd, 2004, 02:12 AM
			
			
			
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				 Re: OT: Interesting math problem... 
 Here's a trick to calculate square roots of square numbers without a calculator.  Keep subtracting odd numbers like this: 
 1.  64 - 1 = 63
 2.  63 - 3 = 60
 3.  60 - 5 = 55
 4.  55 - 7 = 48
 5.  48- 9 = 39
 6.  39 - 11 = 28
 7.  28 - 13 = 15
 8.  15 - 15 = 0
 
 It took 8 steps to get to 0 so the square root of 64 is 8.  I don't know why this works.
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