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Old September 23rd, 2004, 08:06 AM
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Alneyan Alneyan is offline
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Default Re: Any AI mods to make it more challenging?

No worries about the ad; please send the scroll of "Bind Succubus" to the usual address. I am looking forward to making business again with you in the future.

I didn't get much of a chance to try your mod yet; I heard about it at the Net4War forums a couple of days ago, and have a hard enough time with the AIs for now. (Though most of my problems are with certain nations, where I cannot expand quickly with Independents 9)

Speaking of which, what kind of settings can be used to help the AI? Wouldn't powerful Independents hinder the AI more than the player? In my Arcoscephale SP game (Indies 9), I have about three times as many provinces as the biggest AI player, and I have lost a few battles due to my silliness. Do hard and very hard research settings help the AI, or cripple it?
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Old September 23rd, 2004, 08:55 AM

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Default Re: Any AI mods to make it more challenging?

Alneyan,
From my not-so-large experience and readings, that's what I suppose about AI behavior :
Low Indy strength results eventually in AI demise, because the AI expands too quickly and send small armies all over the map, that pose no threat to player. OTOH a very high Indy strength makes it difficult for the AI to expand initially, so indy 5-7 is the best AI ally !

AI sucks with magic overall, so I feel that hard research makes things harder for player and not that much for an AI that will never properly use Rituals, Communions or gem-consuming "heavy" battlefield spells. The same goes for site freq - human players can properly manage their income more than an AI.
Another obvious AI helper is the difficult settings that give them more design points and income - unfortunately the AI overloads more than not its pretender and never take great scales, nor does it build much castles (surely 'cause it doesnt spare money to do so..).

My 0.02 € cents
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