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Old September 29th, 2004, 03:38 AM

DeathDaemon DeathDaemon is offline
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Default Re: cho-ku-no mod precision changed please try aga

The latest Version is in the attachment up a couple Posts
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Old September 29th, 2004, 06:16 AM
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Arralen Arralen is offline
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Default Re: cho-ku-no mod precision changed please try aga

Ok, had a look at it (298842-cho-ku-noV0_2.zip)

It still says "#Version 0.1", by the way ..

The bolts are still "#armorpiercing", what makes them way too strong IMHO.

"#mapmove 1" is too low. The other units with #armor "Full Leather Armor" / #armor "Helmet" have a map move of 2.

"#ap 9" is too low, too, as it will be reduced further by encumbrance. Haven't tested, but I think they'll end up with tac move of 5 or something, en par with the heaviest ulmish infantry. And wouldn't be able to retreat without being run down, ever.
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Old October 11th, 2004, 04:38 PM
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Horst F. JENS Horst F. JENS is offline
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Default new Version 1.3 , please playtest before i upload

first, thanks for all your effort and input. I just guessed much of the values (or thinked nothing at all) and take your critiq very serious. Special thankx to Editr (JonPickens) for his long email and suggestion of the coral weapon. I would love to hear your comments before i send the mod to illwinter.

whats new on Version 1.3 ?

# Version Number
# Chu-ko-nu Men with 2 shoot, each damage 4 and weak poison damgae (dam5)
# heavy Chu-ko-nu crew (Commander) with ballista-like weapon, fires 3 shoot, each damage 10 armorpiercing.
# better graphics
#lot of small changes

my questions:
have you suggestions for unit price / resource cost ?
Is there a way to mod the castle defense bonus ?
Do you think i should replace the pike from the heavy1
chu-ko-nu crew and instead go for 4 shoot / no melee weapon ?
Do you think i should make also an better protected elite chu-ko-nu men with prot 13, res 20 for anti-archer role ?
Shall i replace the defense forces with chu-ko-nu men ?
Attached Files
File Type: zip 302312-chukonu_V_1_3.zip (11.0 KB, 105 views)
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