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Old October 1st, 2004, 12:53 AM
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Graeme Dice Graeme Dice is offline
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Default Re: Some ideas: raiding, seiging, spell AI and mor

Quote:
Cheezeninja said:
While some damage is implied in the spell description I have never seen any statistics on it, or any noticable damage when I cast it.
The spell description tells you right out that it does 150 damage to the defense of the castle, with an additional 25 for each level of skill above 5.
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Old October 1st, 2004, 03:18 AM

Cheezeninja Cheezeninja is offline
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Default Re: Some ideas: raiding, seiging, spell AI and mor

I should have been more specific, I meant the spell description implies damage is done to the units inside the castle, but I have never seen evidence of it. I am aware of the damage the spell does to the castle, but if the units inside the castle can repair better than your troops outside it becomes moot how much damage you do as the game first applies the crumble damage and then does the besieger/defender check. While it does have uses now, obviously, it would become alot more useful if it either 1) fully destroyed the castle, requiring a new one to be built, or 2) applied the damage AFTER the defender/besieger check so that if the walls were completely crumbled you would then be able to storm the castle. This is only personal preference on my part.
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