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  #1  
Old October 4th, 2004, 02:27 PM
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Default Re: Space Food Empires!

Quote:
Captain Kwok said:
Unlimited range is good because the missile will not run out of range and can be fired from anywhere on the combat map.
No it can't. Unlimited range means the seeker will fire from ranges up to 20, and will track the target forever. It does not mean that the missile can be fired from any range. Unless you mean that these weapons are really drones...

Quote:
The homeworld capital is a single facility that boosts the planet production 5x - so it's not quite as important as it is in a Proportions game and not quite the same as Fyron's giant resource extractors in Adamant.
Five times? You'd better make those smart bombs expensive... it's basically like a tectonic bomb that takes out four planets at once but can only be used once against each empire! (Then again, I always thought tectonic bombs were overpriced in stock, given how easy it is to get nucleonic torpedoes afterward... )

Quote:
The US smarties in candy are called "rockets" and most kids agree it sucks to get them on Hallowe'en. [img]/threads/images/Graemlins/Cold.gif[/img]
What?! *I* like smarties (or rockets as you prefer to call them)!

Quote:
Yes, these bombs can only be used against planets.
I think what tesco was asking was, are these the only weapons that can be used against planets, or do normal weapons like Beta-Carotene Rays and such also hit planets?
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  #2  
Old October 4th, 2004, 02:42 PM
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Default Re: Space Food Empires!

Any news on this mod ? Im looking forward to play it in PBW
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  #3  
Old October 4th, 2004, 09:12 PM
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Default Re: Space Food Empires!

Quote:
Ed Kolis said:
No it can't. Unlimited range means the seeker will fire from ranges up to 20, and will track the target forever. It does not mean that the missile can be fired from any range. Unless you mean that these weapons are really drones...
No I didn't. That was an error on my part that I've since worked out already. They'll just be regular seekers with maximum range.

Quote:
Ed Kolis said:
Five times? You'd better make those smart bombs expensive... it's basically like a tectonic bomb that takes out four planets at once but can only be used once against each empire! (Then again, I always thought tectonic bombs were overpriced in stock, given how easy it is to get nucleonic torpedoes afterward...
I've adjusted homeworlds to only supply a 300% bonus for resource harvesting and research. Since the weapon is a seeker, the difficulty in getting one missile through should balance out on the cost end of things. It's nothing like a tectonic bomb. It doesn't destroy the planet and if you build a spaceport or have another one in the system, you'll simply be out some resources, which at the point in the game where these missiles are active shouldn't cripple an empire.

Quote:
Ragnarok-X said:
Any news on this mod ? Im looking forward to play it in PBW
I've entered almost all of the data necessary to make it playable as intended except for the specific racial weapons and facilities for each empire.
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Old October 10th, 2004, 12:19 AM
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Default Re: Space Food Empires!

A repost from the SFEmod forum at Spaceempires.net:

I'm looking for some feedback regarding my plans for mines in Space Food Empires.

I was going make only one size of mine (5kT) in conjuction with a variety of warheads that take up all 5kT.

Here are the damage types of warheads available to all races:

Normal
Skips Armor
Only Engines
Only Weapons
Only Shield Generators

For increasing mine technology I was going to give the mines increasing cloak levels with the final level being undetectable, rather than increasing their size.

In addition, further levels of mine sweeping are broken off into a separate tech area after the initial tech area is researched.

What do you think?
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Old October 17th, 2004, 02:34 PM
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Default Re: Space Food Empires!

Quote:
Captain Kwok said:
A repost from the SFEmod forum at Spaceempires.net:

I'm looking for some feedback regarding my plans for mines in Space Food Empires.

I was going make only one size of mine (5kT) in conjuction with a variety of warheads that take up all 5kT.

Here are the damage types of warheads available to all races:

Normal
Skips Armor
Only Engines
Only Weapons
Only Shield Generators

For increasing mine technology I was going to give the mines increasing cloak levels with the final level being undetectable, rather than increasing their size.

In addition, further levels of mine sweeping are broken off into a separate tech area after the initial tech area is researched.

What do you think?
I think these are all good ideas.
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  #6  
Old October 17th, 2004, 07:14 PM
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Default Re: Space Food Empires!

Why would each race having its own colony tech require all of a race's colony modules to cost the same? You could have Banana Ice Colonization, Banana Rock Colonization, and Banana Gas Colonization all as separate techs/components, and define their research/construction costs independently for each composition/race combination. It might take more work, but it might just be worth it, if meat can colonize ice planets just fine (cold cuts anyone? ) but oranges can't without LOTS of research (they freeze! )

BTW, I had a weird dream about Space Food Empires Last night ... what basically happened was I was walking around my house when I was accosted by these tiny Pikmin-like things with various forms of food growing out of their heads... they all started attacking me and I had to fend them off; I realized that Space Food Empires must have been released and these were the ground troops from the game... at first I just fought them all off and that caused them to get mad, but eventually I realized I could try to be friendly to some of them and only fight the really hostile ones... it also involved something with colors and each color had a different type of animal associated with it, and the brown empire (which apparently I was) had this really friendly but horribly combat-inept labrador retriever... I think I was allied with the black empire but their wolf always seemed menacing... oh yeah, and after all the enemies were defeated I got to eat the food growing out of their heads; the blue Pikmin-things were my Favorites to defeat because they were the candy empire!

edit: YEAH kwok, why DON'T you have any junk food in your mod? or are they the space monsters?
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  #7  
Old October 17th, 2004, 08:03 PM
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Default Re: Space Food Empires!

Ed:

What you describe is how I had it setup originally - except I thought I might be eliminating options for players who wanted to play a certain race but not be restricted to the planet type attached to that race. [img]/threads/images/Graemlins/Cold.gif[/img]

I've tried to avoid any "processed" foods from the mod, with the exception of the Meat Empire, that's why I don't have junk food and things of that sort as races.
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Old October 17th, 2004, 11:52 PM

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Default Re: Space Food Empires!

Quote:
Captain Kwok said:

I've tried to avoid any "processed" foods from the mod, with the exception of the Meat Empire, that's why I don't have junk food and things of that sort as races.
Hey, meat isn't processed! At least, not if you buy it direct from the source! Now, the stuff you buy in the stores...well that can be called processed, but so can oranges that are sprayed with pesticides, and vegetables that are grown with fertilizers. So I guess all of your races are "processed foods" to a certain extent!
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  #9  
Old October 10th, 2004, 01:08 AM
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Default Re: Space Food Empires!

Quote:
No it can't. Unlimited range means the seeker will fire from ranges up to 20, and will track the target forever. It does not mean that the missile can be fired from any range. Unless you mean that these weapons are really drones...
Actually if those missiles are mounted, they can be fired in tactical from any range.
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  #10  
Old October 10th, 2004, 01:14 AM
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Default Re: Space Food Empires!

Quote:
Suicide Junkie said:
Actually if those missiles are mounted, they can be fired in tactical from any range.
As in I create a mount that just extends the range by a value of x?
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