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October 5th, 2004, 11:17 AM
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General
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Join Date: Nov 2000
Posts: 3,013
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Chazar said:
I wrote that I do not want to discuss strategies since its an ongoing MP-Game, and discussing strategies is thus cheating.
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How is it cheating to discuss strategies for an ongoing game?
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October 5th, 2004, 11:56 AM
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Captain
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Join Date: Feb 2004
Location: within 200km of Ulm
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Graeme Dice said:
How is it cheating to discuss strategies for an ongoing game?
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 A chess player is not allowed to discuss his strategy in ongoing games as well (well, I dont know about PBEM), but Dom2 is also a strategy game, isnt it? Of course, I do follow this board closely to learn, but I dont want to ask others for help in a pretty specific gaming situation, since it wouldnt be my game anymore. Its devising my own hideous schemes that is most of the fun. All super-evil villains are always so proud of their schemes, which is why they tell them to every hero at every opportunity. It would ruin the whole plot if the super-evil villain would just have stolen his plans how to take over the world from a mere internet forum board...
(do not take me too serious)
But on the other hand it really bugs me that I have made an idiot of myself by stating here that I've repeatedly tried to wind ride enemy ethereal commanders! Luckily I avoided trying that ethereal vampire queen that even had some knowledge in earth magic. It could have been worse though: Are there any size 6 ethereal units with 4 levels earth magic?
Good to know about the sizes now - this gives me some hope to try that spell in another game again...
Question about Mechanics again: Does WindRide/CloudTrapeze work on target sea provinces? I would expect that one could CloudTrapeze into a sea province, but not from an underwater lab and vice versa for WindRide, i.e. commanders underneath the waves are also save from wind ride, arent they?
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October 5th, 2004, 12:31 PM
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Lieutenant General
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Join Date: Mar 2004
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows.  ( Hey, I have one in one of my games - when you have a base 29 protection most other armors seem less useful. )
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Wormwood and wine, and the bitter taste of ashes.
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October 5th, 2004, 12:43 PM
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Major
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Cainehill said:
Quote:
Chazar said:
Are there any size 6 ethereal units with 4 levels earth magic? 
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Yep. Cyclops pretender with Robe of Shadows. 
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Aren't Cykes size 5? 
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God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 12:05 PM
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Lieutenant General
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Re: WindRide, CloudTrapeze and MindHunt???
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows. 
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October 6th, 2004, 12:14 PM
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Major
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
archaeolept said:
heh yup - but you could just sub in his elder brother, a tartarian cyclops w/ a robe of shadows.
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I'd rather give my vote to a Void Lurker with added Earth magic. Innate etherealness, size 6, and aquatic - if you're really paranoid about Wind Ride, this one is for you! 
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God does not play dice, He plays Dominions Albert von Ulm
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October 6th, 2004, 12:24 PM
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Captain
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Join Date: Feb 2004
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Re: WindRide, CloudTrapeze and MindHunt???
Quote:
Nagot Gick Fel said:
Innate etherealness, size 6, and aquatic
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So water is indeed a hindrance as well... [img]/threads/images/Graemlins/Cold.gif[/img]
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October 6th, 2004, 02:48 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: WindRide, CloudTrapeze and MindHunt???
Hm? Odd. Why would a Tartarian Cyclops be larger than a living Cyclops?
(Yeah, unless it's a juvenile. If somebody now points to a mod in numerous units have been replaced with juvvies, I'd be mildly disturbed. Well, more than I already am.)
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