Oh, I'm here nearly every day just not posting every day.
I have tried the Napoleonic Mod and I liked it quite well. Unfortunatley the AI isn't very good with ranged direct fire weapons, but it was fun nevertheless.
Well, I have taken Rome just yesterday from the Senate, on now the squish the remaining resistence!
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
Rome is taking up way too much of my time. I recently started having dreams about bathing in the blood of our enemies....
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
Rome:TW rocks. However, I would like it even better if multi-player extended to the strategic level of play. Also, IMO naval combat is way too abstract. On that note, I can not even name a computer wargame that recreates ancient naval battles. Even something like Sid Meier's original 1987 Pirates! to resolve naval battles would be an improvement (minus the captains' duel, of course).
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Don't become a well-rounded person. Well rounded people are smooth and dull. Become a thoroughly spiky person. Grow spikes from every angle. Stick in their throats like a pufferfish
-Bruce Sterling
indeed, naval battles suck. Sometimes ships route, sometime they go down, sometimes you lose 1 ship per regiment...i cant seem to the hang of that. To make it worse there are WAY to much fleets out there between rome and karthago