.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

View Poll Results: When of the following are essential when designing your pretender?
He needs to be capable of solo expansion in early game. (turns 5-15) 26 9.63%
He needs to be an overwhelming combatant in middle game (turns 15-30) 11 4.07%
He needs to be a major player even in late game. 13 4.81%
His magic paths need to expand on his nations strenghts. 18 6.67%
His magic paths need to negate his nation's weaknesses. 39 14.44%
His magic paths need to allow certain rituals. 33 12.22%
His magic paths need to allow some decent bless effects. 14 5.19%
His magic paths need to allow powerful blessing effects. 5 1.85%
He needs to be a great site searcher. 15 5.56%
He needs to be a great researcher and forger. 16 5.93%
He needs to be a flier, or able to quickly become very mobile. 11 4.07%
He needs to be immortal, or at least have recuperation. 7 2.59%
He needs to have very strong dominion. 11 4.07%
He needs to be very hard to harm or kill with a surprise attack. 19 7.04%
He needs to be cheap enough to allow great scales, a powerful theme or a nice castle. 19 7.04%
He needs to be conductive to roleplaying a Divine being. 13 4.81%
Voters: 270. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old October 13th, 2004, 01:17 AM

Yossar Yossar is offline
Sergeant
 
Join Date: Feb 2004
Posts: 365
Thanks: 0
Thanked 0 Times in 0 Posts
Yossar is on a distinguished road
Default Re: A new and improved Pretender design poll.

Quote:
PvK said:
I didn't choose any in the first section, because I don't find any of those things essential when designing a pretender.

PvK
I sort of agree. It heavily depends on what nation you're using and the settings. With a nation like Mictlan that takes a while to get going, I like to use a SC to speed expansion up a bit. A nation like Abysia with strong starting troops can get by with a lesser pretender and heavy scales and maybe just take something to forge a hammer for soul contracts. Also, smaller maps favor SCs, and larger maps favor scales. If two pretenders with little in common can both succeed, obviously there isn't much that's [i]essential[/b]. There are a few things that I pick more often than not, but nothing that I really feel is always necessary.
Reply With Quote
  #2  
Old October 13th, 2004, 01:32 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: A new and improved Pretender design poll.

I completely agree. Sometimes it's nice to have a really badass bless effect (with fire and water at 9, it only takes about six sacred troops to eat through pretty much any level 9 indy province). Sometimes it's fun to have someone who will romp all over the world, crushing mortals beneath his iron heel. It's always handy when they can cast useful spells, especially when you otherwise might not be able to reach them easily. But essential? My favorite aspect of this game is that there are so many valid ways to play.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.