.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #3  
Old October 13th, 2004, 01:25 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: A few questions

Folks with multiple melee weapons do get all attacks from all weapons, although if they're long weapons the unit/leader is likely to get an attack penalty unless he's unusually skilled at this (ambidexterity bonus).

IIRC, heroic/spell quickness essentially provides a chance to get an extra turn of actions for that unit, be it casting or moving followed by attacking or whatever, with the associated additional fatigue. It's not limited to a single attack etc. (Heroic and/or blessing) + (item or spell; does not stack internally e.g. boots of quickness AND jade armor aren't better than either one alone) quickness do stack.

I don't know how the Stone Bird and Astral Serpent work with multiple weapons/multiple attacks. Perhaps they act once per action, perhaps once per weapon, perhaps once per attack. Dancing Trident acts as a bonus weapon (no length/ambidex penalty) which repels well (length 5 or 6?) and gets one attack per action as well, methinks.

Now, multiple-attack weapons have a bit of a limit, IIRC, in that each action with a multiple-attack weapon must direct all of those multiple attacks onto the same square. Different weapons and extra actions caused from quickness can attack elsewhere, methinks.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.