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October 14th, 2004, 12:40 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
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Re: Conceptual Balance Series (Mod)
Quote:
Turin said:
2)nataraja is also useless.
Compare it to a wyrm. wyrm has twice as much hp/regeneration, far better stats, and costs the same.
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Heh? I thought nataraja cost 0 or did zen change that too?
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October 14th, 2004, 01:08 AM
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Lieutenant General
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Join Date: Dec 2000
Posts: 2,555
Thanks: 5
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Re: Conceptual Balance Series (Mod)
Nataraja is just fine IMHO.
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October 14th, 2004, 04:30 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Thanked 695 Times in 267 Posts
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Re: Conceptual Balance Series (Mod)
Nataraja needs a +2 attack or something like that, it has very weak attack skill compared to almost anything (just 11 attack natively, not much better than regular human infantry), but otherwise it doesn't need anything more.
Zen, did you get my emails with the CB:S readme files? If you've taken a look at it, some feedback would be nice? Also, if you have made no changes to the Pretender mod, do you want me to organize the mod code for you?
Edi
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October 14th, 2004, 09:57 AM
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Sergeant
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Join Date: Feb 2004
Posts: 320
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Re: Conceptual Balance Series (Mod)
With 4 arm slots, if you don't use a lot of long weapons (thus over-reaching ambidexterity), your attack skill has a lot of room to improve, via the weapon bonuses.
- Kel
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October 14th, 2004, 11:56 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Conceptual Balance Series (Mod)
Quote:
Kel wrote:
With 4 arm slots, if you don't use a lot of long weapons (thus over-reaching ambidexterity), your attack skill has a lot of room to improve, via the weapon bonuses.
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Not any more than if you only had one weapon, or two. Attack is calculated for every weapon, and weapons' attack rating only affect its own attack rating. With many attacks you hit more often, but using Nataraja with eg. two-handed weapon, weapon and shield should be applicable too. I think his att/def Ratings could easily be improved a little, four arms do have lots of uses and he is quite skilled at using them all (just take a look at his ambidextercity value!).
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October 14th, 2004, 12:57 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Conceptual Balance Series (Mod)
Quote:
Endoperez said:
Quote:
Kel wrote:
With 4 arm slots, if you don't use a lot of long weapons (thus over-reaching ambidexterity), your attack skill has a lot of room to improve, via the weapon bonuses.
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Not any more than if you only had one weapon
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Nothing related to weapon ATT bonuses, but it should be pointed out that when fighting big critters (of the sort that won't bow to a single blow), every attack (even unsuccesful attacks - IIRC) will reduce said critter's DEF by 1. In that special case, this is equivalent to granting a +1 ATT bonus to the second Naty attack, +2 ATT to the 3rd, +3 ATT to the 4th.
__________________
God does not play dice, He plays Dominions Albert von Ulm
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October 14th, 2004, 03:17 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
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Re: Conceptual Balance Series (Mod)
I think the best quote about the Natty is from Alex Podger:
"I give him 4 thumbs up!"
Pretty much sums up the Natty and why he is so good.
Quote:
very attack ... will reduce said critter's DEF by 1
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Are you sure about this? I thought it was -1 per ATTACKER. This makes a rather large difference.
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