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				October 9th, 2004, 02:24 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		This all looks very good--thanks alot. Any chance for some improved AI? I know it is hard to do but any improvements are welcome. Also maybe look into the cardassians--in a few games I have played they are still using DUC's--(forgot the modded name) at a very high level. They also colonize like crazy--heh. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 9th, 2004, 02:30 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Thanks Imperial.  The AI is more or less optimized for Higher player settings.  When left on low setting they tend to keep using the weaker weapons. 
I do plan on working on the AI though.  Mainly the Romulans.     But all will be addressed to some degree.  Hopefully I can improve them.  
		
	
		
		
		
		
		
		
			
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				October 10th, 2004, 06:37 AM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Possible bug -  
I just noticed that in my game (1.7.5) the Federation (TMP) are using Drone Launchers III instead of cargo holds on thier Colony ships! Also the 8472 are using them for thier transports as well. 
		
	
		
		
		
		
		
		
			
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				October 10th, 2004, 08:33 AM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Thanks.  I will look into it.  Might be a storage requirment.  If the TMP are doing it then it is likely the Federation is doing it as well. 
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 09:39 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		I am looking for a few people to help test the latest changes to the mod.  If your interested, please email me. 
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 10:23 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Say, any chance of getting all those component/facility descriptions fixed up? You know, like the Ferengi Small Anti-Proton Beam having the stock Meson BLaster description? 
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 11:07 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Naturally it is. The Ferengi are trying to mis-represent their capabilities.    
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 11:49 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Ed Kolis said: 
Say, any chance of getting all those component/facility descriptions fixed up? You know, like the Ferengi Small Anti-Proton Beam having the stock Meson BLaster description?  
			
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 I will redo them as I go.    Thanks Ed.  
		
	
		
		
		
		
		
		
			
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				October 14th, 2004, 11:58 PM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		
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				Atrocities said: 
I am looking for a few people to help test the latest changes to the mod.  If your interested, please email me.  
			
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 Any takers?  
		
	
		
		
		
		
		
		
			
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				October 15th, 2004, 12:31 AM
			
			
			
		  
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				Re: The Star Trek Mod - Final Update
			 
             
			
		
		
		
		Here is an update: 
 
Star Trek Mod v1.7.8 
 
1.	Changed		All Races Troop Tech requpirment to match in the TechArea file. 
2.	NEED TO		Infantry to all Race Design Creation Files 
3.	Fixed		Comp_1230 masking problem 
4.	Changed		Reduced Drone Size by half for all sizes 
5.	Changed		Reduced Drone Planet and Ship warhead damage by half for all sizes 
6.	Changed		Reduced Drone Launcher I - III cargo capacity (To avoid conflict with Cargo Bay) 
7.	Changed		Reduced Satellite Launcher I - III cargo capticy (To avoid conflict with Cargo Bay) 
8.	Changed		Reduced Satellite Size by half for all sizes 
9.	Added		Drone Mount - Reduces size of components for use with Drone by 50% 
10.	Added		Satellite Mount - Reduces size of components for use with Satellite by 50% 
11.	Changed		Propulsion system of the mod.  (Testing Phase) 
12.	Added		Warp Core I - V mounts (Based On Ship Size) 
13.	Added		Comp_888 Warp Nacelle to mod -  
14.	Changed		Klingon Stream Weapons to Klingon Disruptors in Klingon Research file.	 
15	Changed		Modified all Races Design Creation files to reflect changes in the new propulsion system 
16.	Changed		Modified Romulan Research file slightly	 
17.	Changed		Modified Ai Files slightly 
18.	Added		All New Race EMP files for 2k, 3k, and 5k 
 
I am still looking for a few people to help test these changes. If your interested please email or PM me. 
		
	
		
		
		
		
		
		
			
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