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				October 15th, 2004, 05:00 AM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		Thus the magic of code tags (quote this post to see...): 
Code:
  
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 Now, why you would want to post this is beyond me... It will probably break page formatting on lower resolution screens....  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 11:26 AM
			
			
			
		  
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				General 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		But it looks u8412 1337.... now all we need is an ascii-art Version of the adamant intro screen   
(actually there ARE programs that generate ascii-art out of bitmaps, want to try it out? might be good if you're playing a machine race!   )  
		
	
		
		
		
		
		
		
			
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				October 15th, 2004, 11:39 AM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		keep it open a little longer 
		
	
		
		
		
		
		
		
			
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				October 15th, 2004, 12:58 PM
			
			
			
		  
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				First Lieutenant 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		You will need to get a pbw admin to change the Version to. 
		
	
		
		
		
		
		
		
			
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				October 15th, 2004, 01:39 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		I agree, i suggest we wait until 6-7 players (serious players who wont miss one turn after another) are in. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 01:56 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		OK uploaded my empire. I know this is boring but I am a straight "Physical" race with no religion or crysal tech etc. Just your basic blue collar race with a couple of advanced traits. I figured somebody had to do it. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 02:24 PM
			
			
			
		  
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				Corporal 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 02:43 PM
			
			
			
		  
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Enigma said: 
Probably wrong thread for this. But in my solo game I designed a research outpost and when I added a bridge component it told me I needed one. When I took it off the warning disappeared.  
			
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 If you don't want to post such things in this thread, there is always the   Adamant Mod Discussion Thread.
 
The Research Lab component contains a ship bridge, LS and CQ. It satisfies all C&C requirements for the Research Outpost.
 
Adamant 0.15.00 is now available on PBW, and your game is now using it.    
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 03:30 PM
			
			
			
		  
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		OK so I need to redesign the Research Compound 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				October 15th, 2004, 04:46 PM
			
			
			
		  
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				Major 
				
				
				
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				Re: New Adamant Mod Game with RPG required.
			 
             
			
		
		
		
		I'd like to join too. Gonna test either nomads or pirates. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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