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June 29th, 2001, 04:15 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ultimate mod
You can add my unique tech mod, or any part of it you want. I also have a speach file you can have, for general AI use.
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June 29th, 2001, 05:25 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: ultimate mod
My Favorites are:
- Nomadic race ability to survive without planets.
- My shield & armor tech thread reworking
- Crossover techs! (like the 1kT religious zealot with organic implants  )
- Hardened bulkheads
- Training facilities adjustment: higher experience takes longer to get.
- Wide variety PD. (This PD protects me great. That one is weaker but can cover my wingmen.)
All pretty cool stuff.
------------------
The latest Pirates & Nomads.
-< Download V1.6>-
-< Download compatible EMPs>-
Visit My Homepage
__________________
Things you want:
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June 29th, 2001, 06:18 PM
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BANNED USER
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Join Date: Jul 2000
Posts: 901
Thanks: 0
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Re: ultimate mod
I never really caught on to the nomad thing. oh well.
[ June 15, 2003, 05:35: Message edited by: General Talashar ]
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June 29th, 2001, 06:28 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
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Re: ultimate mod
Don't forget to post it in big bold letters when it's available  Can't wait to see this monster!
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June 29th, 2001, 07:50 PM
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BANNED USER
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Join Date: Jul 2000
Posts: 901
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Re: ultimate mod
edit, nevermind.
[ June 15, 2003, 05:35: Message edited by: General Talashar ]
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June 29th, 2001, 08:11 PM
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Second Lieutenant
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Join Date: Jan 2001
Location: Eldersburg, Maryland, USA
Posts: 410
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ultimate mod
I pray for that every day, doesn't everyone? 
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June 29th, 2001, 08:27 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: ultimate mod
You can use what ever peaces of my eyecandy mod. it is posted under the data link.
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