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November 5th, 2004, 12:23 PM
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First Lieutenant
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Join Date: May 2004
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Re: Faerun Test Mod - 17 player modded game recrui
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.
I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.
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November 5th, 2004, 12:44 PM
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General
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Join Date: Nov 2000
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.
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This doesn't matter. If the mod is needed, it gets selected. If it isn't needed, it gets deactivated.
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November 5th, 2004, 12:46 PM
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First Lieutenant
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Re: Faerun Test Mod - 17 player modded game recrui
Ah I did not know that! So its only important to set the preference when you are making your pretender initially.
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November 5th, 2004, 01:09 PM
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First Lieutenant
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Join Date: Jul 2004
Location: California
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
Soapyfrog said:
Yes... just make sure when you are connecting to/playing unmodded games that the mod is not activated in your mod preferences.
I use command line switches and shortcuts, I find its the easiest way. One shortcut for each MP game I am in, with each shortcut automatically connecting to the game in question and enabling any required mods.
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Actually, as I understand it, this is not necessary. Once it's started the game itself will remember which mods apply.
The only point where you must specify the mod preferences is when you create your Pretender, and (I imagine), if you are creating a game. It is very important, however, to set your mod via preferences while creating your Pretender, as this can really screw up your setup if you have the wrong mods enabled.
Edit:
Ooops - didn't read all the Posts before replying! 
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November 5th, 2004, 01:10 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Faerun Test Mod - 17 player modded game recrui
If the mod was enabled when you create the pretender, you don't have to worry about whether or not it's turned on. Just make sure to not try and use that pretender in a non-modded game.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 5th, 2004, 01:19 PM
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First Lieutenant
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Re: Faerun Test Mod - 17 player modded game recrui
How would you all feel about a no watchtower/no mausoleum rule?
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November 5th, 2004, 02:04 PM
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General
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Re: Faerun Test Mod - 17 player modded game recrui
Quote:
Soapyfrog said:
How would you all feel about a no watchtower/no mausoleum rule?
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I'd prefer not to add too many house rules on top of the mod.
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November 5th, 2004, 02:44 PM
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Major
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Re: Faerun Test Mod - 17 player modded game recrui
This sounds very interesting. I would like to give it a try. I will take TC, a race I have never played in either MP or SP.
I need time this weekend to work out a decent pretender.
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November 5th, 2004, 02:50 PM
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First Lieutenant
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Re: Faerun Test Mod - 17 player modded game recrui
Excellent!
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November 5th, 2004, 03:09 PM
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First Lieutenant
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Join Date: May 2004
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Re: Faerun Test Mod - 17 player modded game recrui
Only Atlantis open. If everyone is uploaded on Sunday evening I'll kick off the server with 24H quickhost.
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