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  #1  
Old November 28th, 2004, 10:11 AM

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Default Re: what the heck are my Communion Slaves doing?

More communion questions:

I have six mages. (I hope my enemies from the Argitoth MP game aren't reading this thread.)

I could make one be Communion Master and five Communion Slaves. This wouldn't give the master any more magic path boost than four Slaves, but it would spread the fatigue out a bit more.

Or I could make one be Master, four Slaves, and one neither.

Or I could make two Masters and four Slaves. Now if I did that, would each Master get a +1 boost and spread the fatigue among two Slaves each, or would each one get a +2 boost, and spread the fatigue among all four slaves?
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  #2  
Old November 28th, 2004, 01:31 PM
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Default Re: what the heck are my Communion Slaves doing?

the latter. however, in any battle not excessively short, the slaves will have a good chance of being killed off due to fatigue. it helps if you have a nature 3 mage casting relief.
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Old November 28th, 2004, 02:59 PM

Zooko Zooko is offline
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Default even more fatigue questions

General fatigue question:

Why did my Magus go from fatigue 0 to fatigue 45 after casting Body Ethereal. I double-checked and there were no extra fatigue effects such as "excessive heat". His encumbrance was listed as "6", and his spellcasting encumbrance was listed as "6". Body Ethereal is listed as costing "20-" fatigue. It is an A1 spell and my Magus has A1.

This is kind of irritating. If there is some reason why he gets extra fatigue then the game should tell me what it is!

P.S. I'm irritated because I scripts my Magi to do Body Ethereal, Luck, Body Ethereal, Communion Slave. However because the spells inexplicably cost twice as much fatigue as expected, they tired out and didn't cast Communion Slave, thus screwing up my tactic.
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Old November 28th, 2004, 07:03 PM
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Default Re: even more fatigue questions

Quote:
Zooko said:
Why did my Magus go from fatigue 0 to fatigue 45 after casting Body Ethereal.
He has a spellcasting encumbrance of 6 and is likely sitting in a drain dominion. That's assuming that there are no fatigue causing effects in play.
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Old November 28th, 2004, 07:11 PM

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Default Re: even more fatigue questions

Drain dominion! That's the answer. Thanks!
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Old November 28th, 2004, 08:17 PM
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Default Re: levels of slaves

The magical power of the slaves is completely irrelevant.
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Old November 30th, 2004, 01:49 PM

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Default Re: levels of slaves

Then why does it say it can be dangerous if the caster is more powerful than the slaves? Oh -- because if the caster is more powerful then the added fatigue *he* gets is reduced, which means he can go on casting and casting instead of getting tired out before he overloads the slaves.

What are the rules for dying of fatigue?
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Old November 28th, 2004, 03:04 PM

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Default Re: what the heck are my Communion Slaves doing?

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the latter. however, in any battle not excessively short, the slaves will have a good chance of being killed off due to fatigue. it helps if you have a nature 3 mage casting relief.
Well my Communion Masters can cast Summon Earthpower. I think that will help a lot!

Question: does the +1 Earth that Summon Earthpower gives to the Slaves have any effect on their fatigue? That is, in general, do the magic path levels of the slaves have any effect on Communion?
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