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December 6th, 2004, 08:17 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Maximum Ships Limit
They took hundreds of turns. One was a single-player game, and another was one of Fyron's PBW games using Proportions mod, combined with an early Version of FQM, which meant that there were tons of moons and asteroid fields, which in earlier Versions (about 2.4) of Proportions mod meant gargantuan quantities of resources - essentially resources were not a limit as long as you could build and protect enough asteroid mining bases.
PvK
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December 7th, 2004, 01:18 AM
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Private
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Join Date: Nov 2002
Posts: 40
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Re: Maximum Ships Limit
Thanks everyone! I guess 'll be scrapping that mothballed fleet as well as all those defense bases on backwater warp points. 
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December 7th, 2004, 01:19 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Maximum Ships Limit
Having a lot of spaceyards with baseships "on hold" at 1 turn to completion is the way to go when you're at your ship limit 
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December 7th, 2004, 01:38 AM
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Sergeant
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Join Date: Jun 2004
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Re: Maximum Ships Limit
Quote:
Suicide Junkie said:
Having a lot of spaceyards with baseships "on hold" at 1 turn to completion is the way to go when you're at your ship limit
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doesnt that cost lots of resourses though with all of them techinically building useing so much resourses per turn
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December 7th, 2004, 01:47 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Maximum Ships Limit
Queues on hold do not use resources, so it costs nothing.
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December 7th, 2004, 01:51 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Maximum Ships Limit
Evil! EEEEEEVIIIIIIILLLLLLL!!!!!!
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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