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December 9th, 2004, 07:41 AM
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Corporal
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Join Date: Nov 2004
Location: Swe
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New(b) game: Borrowed time
Well, I thought abit about that, with the vp's. At first I thought, 51% for win, that way he who had 51% was bigger than all the other nations together. However, they are still evenly matched. With 60% for the winner he has 50% more vp's, signifying 50% more power than all the remaining nations. That's an overwhelming lead.
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December 9th, 2004, 08:19 AM
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Major
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Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
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Re: New(b) game: Borrowed time
Be careful with a VP win condition, it might happen sooner than you think.  I'd suggest setting the VP count higher.
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December 9th, 2004, 10:26 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: New(b) game: Borrowed time
Keep in mind that "VP needed for win" isn't a percentage. It's a fixed number. So better first figure out how many VPs overall should be available, then decide how many of them are needed to win the game.
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December 9th, 2004, 07:24 PM
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Corporal
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Join Date: Jul 2004
Location: clemson, sc
Posts: 55
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Re: New(b) game: Borrowed time
I'd like to join ya'll for my second MP game. Even with the soul contract restriction, I'd like to take Abyssia.
Rylen
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December 9th, 2004, 08:17 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
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Re: New(b) game: Borrowed time
60% VPs is an excellent choice. Anybody who has that many already has the game won anyway. It prevents the game from dragging out beyond the fun point (which often happens on games with standard victory setting). Games without a victory setting tend to never actually finish.
Just be very careful when selecting the proper VP number to win. If you check the one-per-capitol box, you must add one VP per player to the total of all the others or you will end up with too low a winning number hard coded into the game.
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December 10th, 2004, 11:01 AM
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Corporal
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Join Date: Nov 2004
Location: Swe
Posts: 85
Thanks: 0
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Re: New(b) game: Borrowed time
I have updated the game post and asked reverend to start the server for uploading. So we should be able to start soon. He will post ip and so on.
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December 10th, 2004, 11:03 AM
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Corporal
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Join Date: Nov 2004
Location: Swe
Posts: 85
Thanks: 0
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Re: New(b) game: Borrowed time
About map. I proposed we switch to Parganos, but this didn't seem to get any support. So we do Zen's Cradle. With no water nations it is not quite as huge as it might be.
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December 11th, 2004, 09:47 AM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: New(b) game: Borrowed time
Server is up and ready for your pretenders.
IP www.pnd-clan.de
Port 31430
As soon as all pretenders are uploaded I'll restart the server and you can start the game.
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March 24th, 2005, 11:56 AM
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First Lieutenant
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Join Date: Jul 2004
Location: Albuquerque, NM
Posts: 605
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Re: New(b) game: Borrowed time
We could put it up to a vote. I vote keeping them banned. So its all up to rylen I guess.
__________________
Every time you download music, God kills a kitten.
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