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  #1  
Old December 11th, 2004, 05:51 PM
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PvK PvK is offline
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Default Re: Questions Re: My Mod

> So that would take us back to the units not being able to use boarding parties...?

Yes.

> Can they drop or carry troops?

No.

> Can units carry cargo?

No.

> I guess a unit can't carry a unit?!?

Right.


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  #2  
Old December 11th, 2004, 08:00 PM
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Default Re: Questions Re: My Mod

In SE5, you'll be able to pick and choose your attributes for your custom vehicle types.

Nesting cargo can be risky though... Imagine if you had a dropship that could carry two more dropships as cargo!
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Old December 11th, 2004, 10:46 PM
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Default Re: Questions Re: My Mod

Quote:
Nesting cargo can be risky though... Imagine if you had a dropship that could carry two more dropships as cargo!
Interdimensional cargo space!
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Old December 12th, 2004, 03:03 AM
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Default Re: Questions Re: My Mod

Quote:
Suicide Junkie said:
Nesting cargo can be risky though... Imagine if you had a dropship that could carry two more dropships as cargo!
Yeah that could be bad...maybe some tag that won't allow certain sizes or types of cargo...?!?

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Old December 12th, 2004, 02:40 AM
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Default Re: Questions Re: My Mod

Hmm I could have been sure that in a mod I saw a fighter carrying a boarding component....the Star Trek one with the Borg as a matter of fact I thought had a boarding style unit, the drone.


In regards to infantry being the primary force you'll be using in the mod, the variations of infantry equipment will vary from race to race for example the Terrenesi will have enough components to make 3 classes of infantry:
:Stormer:
:Commando:
:Eagle Guard Commando:

The primary armerment of Terrenesi foot soldiers is the Pulse rifle which is similar to the much larger Pulse Cannons on ships. However commando weaponry (more expensive) and armor (Also more expensive) provide better offensive and deffensive power at the cost of resources and of course time in training.
Of course there are also pulse grenades, plasma grenades and the like which will all (when finished) have pluses and minuses to add to your troops.
Their "tanks" (more traditional units) are going to be very expensive compared to the infantry but also have a LOT more armor and firepower, basically you'll probobly have a 50 tanks for every thousand Stormers ratio and probobly about 50, 300 for Commandos (since the commandoes are going to have expensive armor and weapons comps).

This of course is assuming I can make components require other components to function (I.E. Commando Pulse Rifle requires Commando battle armor).

While Races like the United Shipping Corporation use massive cloning vats to create their expendable fighting forces, they'll have 1 type of infantry with a Laser Rifle as their weapon.
Their tanks will also likely be cheaper and more mass producable but weaker then those of some of the other races.

The Icarans rely on a mix of heavy infantry and fast attack vehichles, to represent this they will have some heavier armor for their infantry then other races but their tanks are "fast" units (i.e light units) with lighter armor and weapons then other races main battle tanks, with a (large troop unit) representing some of their heavy tanks on the field.


[EDIT]Oh and what I meant by the "max" research being much lower I mean that instead of all this big HUUUUGE tech tree most of which you never use in game each race will have a MUCH smaller tech tree with increased research costs and times on each.

Basically a race that focuses on say Quantum pulse weapons probobly would not waste thier time researching, Fusion beam weapons.

I am doing these smaller more specialized tech trees to represent that not every race in the galaxy is likely to use the same tech and tactics I mean this isn't star trek
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